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Cloudscape – Procedural Stylized Clouds – Free Download

Cloudscape – Procedural Stylized Clouds – Free Download

Tsunami 24 August, 2025
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Easily add gorgeous, stylized clouds to your scene with Cloudscape – a highly customizable procedural cloud solution perfect for stylized or cartoony games.

For more details about this asset from the Unity Asset Store, please visit: Click Here

This is a paid asset, but now you can download the “Cloudscape – Procedural Stylized Clouds” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.

Cloudscape – Procedural Stylized Clouds v1.0 (13 Apr 2025) (Latest version)

VIP Only

“If possible, please buy the package to support the developer”

Description
Cloudscape enables you to easily add procedural, stylized clouds to your game with just a few clicks. Whether you’re going for soft, fluffy cartoon clouds or thick, foggy skies, this system gives you full creative control.

Customize everything from color, opacity, density, and wind direction to how clouds fade into the horizon. The system is completely textureless and avoids visible repetition, ensuring your skies remain dynamic and organic.

Jumpstart your design with 6 included presets or quickly create your own unique atmospheric look.

Features

2-Click Setup
Add procedural clouds to your scene with just two clicks.

Ready-to-Use Presets
6 ready to use presets included to quickly explore different settings and styles.

Full Creative Control
Easily customize appearance (color, opacity, density, fluffiness) and dynamics (wind, horizon fade) of your clouds.

Horizon Fade
Adjustable horizon fade for smooth visual transitions.

Truly Procedural
Textureless generation avoids tiling and repetition for organic results.

Video Tutorial and Online Documentation
Follow our Get Started Guide and Video Introduction to get up and running in minutes

Technical details
Cloudscape uses a custom Shader Graph shader rendered on a flat cloud plane placed above your scene. This method offers visual depth but does not support volumetric rendering or cloud traversal (e.g., flying through the clouds in a flight simulator). The asset is best suited for third-person games, platformers, and stylized open-worlds.

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