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Characters City Pack 1 – Dev Community

Characters City Pack 1 – Dev Community

Tsunami 25 January, 2026
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Modular low-poly humanoid Male and Female characters with animations. Best for mobile games and prototypes!

Characters City Pack 1 v1.0

VIP Only

“Sharing is caring”

Description
Modular characters kit.

A kit has various head, torso, legs, hairs, and accecotiores slots (4 standard heads in 4 skin tones, 2 simple heads style in 4 skin tones, 20 legs in 4 color skins each one, 20 torsos in 4 color skins each one, 20 hairs in 4 color skins each one, 4 glasses, 4 hats, beards, and mustaches).

All models have two versions of materials and textures pipelines:

the first type is one material with one texture for all models, and the second is multi-materials with a setup of any random color (without textures).

40 Male prefabs with texture, 40 Male prefabs with texture with simple faces, 40 Male prefabs with multi-materials, 40 Male prefabs with multi-materials and simple faces, 40 Female prefabs with texture, 40 Female prefabs with texture with simple faces, 40 Female prefabs with multi-materials, 40 Female prefabs with multi-materials and simple faces.

Characters are setup to work with Mecanim Humanoid (with Mixamo support and any other Mecanim rigs).

5 Male and 5 Female root-motion animations are fully compatible with Mecanim Humanoid (idle, idle rare 1, idle rare 2, walk, run).

Optimized for mobile games.

Technical details
Polycount:

Male heads – 470-488 tris

Male simple head – 236 tris

Male torsos – 620-658 tris

Male legs – 180-272 tris

Male hairs – 182-772 tris

Female heads – 490-536 tris

Female simple head – 236 tris

Female torsos – 478-608 tris

Female legs – 274-346 tris

Female hairs – 152-510 tris

On average, one character (one prefab of parts of the kit) consists of about 1500 triangles.

Animations:

idle

idle_rare_01

idle_rare_02

walk

run

* all animations are Humanoid Animation Type

Texture/Material:

The first type of pipeline:

one png texture 1024х1024 (atlas texture)

one material Legacy Shader/Diffuse

The second type of pipeline:

multi-materials of Legacy Shader/Diffuse

with pick any color

Minimal polycount for maximum performance on mobile devices.

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