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Volumetric Fog & Mist 2 – Free Download

Volumetric Fog & Mist 2 – Free Download

Tsunami 7 August, 2026
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User Rating 3 (1 vote)

Volumetric Fog & Mist 2 is a complete and performant immersive AAA fog solution used in games like Gigaya, Praey for the Gods, MarZ: Tactical Base Defense, Falling Frontiers, Sky Fleet, Frontline ZED and many others.

For more details about this asset: Click Here

This package is provided solely for evaluation, learning, or testing purposes before purchase and is not permitted for commercial use.

Volumetric Fog & Mist 2 v31.4 (Latest version)

VIP Only

Volumetric Fog & Mist 2 v31.1.2

VIP Only

Volumetric Fog & Mist 2 v31.1.1

VIP Only

Volumetric Fog & Mist 2 v31.1 (21 Feb 2026)

VIP Only

Volumetric Fog & Mist 2 v30.2.7 (08 Dec 2025)

VIP Only

Volumetric Fog & Mist 2 v30.2.6 (24 Nov 2025)

VIP Only

Volumetric Fog & Mist 2 v30.2.4 (05 Nov 2025)

VIP Only

Volumetric Fog & Mist 2 v14.0

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All in one bundle! This pack includes:
✓ Volumetric Fog & Mist 2 for Universal Rendering Pipeline (New Asset!)
✓ Volumetric Fog & Mist for Builtin Pipeline
✓ Dynamic Fog & Mist for Builtin pipeline and also for Post Processing Stack v2.

Volumetric Fog & Mist 2 is a complete redesign of Volumetric Fog & Mist, written from scratch for Universal Rendering Pipeline, with a focus on fog areas which makes it easier to use and performant.

Features:

• Fog areas: create any number of fog areas, of any size and features.
• Fog voids: now you can create several fog voids easily in the scene making holes into the fog.
• Multiple point lights: which can illuminate the fog with additional global controls for intensity and range.
• Native URP directional shadows including cascade option.
• Fog of war with interactive editor which allows you to paint, clear or color the fog areas with a brush or using scripting.
• Sun light diffusion and specular effects.
• Wind speed and direction.
• Turbulences.
• Profile based: create and share settings among multiple fog areas or scenes.
• Fly-through-clouds: create floating clouds which can be crossed.
• Works in SceneView as in GameView.
• Volume based rendering: it does not use Post Processing Stack. It’s not a camera effect.
• Simple workflow: add fog volumes as you would create and move/scale gameobjects.
• Optional custom depth prepass render feature to account for specific transparent object support like lakes, ocean, rivers, etc.

Requirements:

Volumetric Fog & Mist 2 (URP):
• Unity 2019.3.0 or later.
• Universal Rendering Pipeline 7.1.8 or later.

Volumetric & Dynamic Fog & Mist for Built-in:
• Unity 2018.3.0 or later.

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