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Underwater Rendering for Stylized Water 3 (Extension) – Free Download

Underwater Rendering for Stylized Water 3 (Extension) – Free Download

Tsunami 26 September, 2025
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User Rating 1 (3 votes)

Extends the Stylized Water 3 shader asset with underwater rendering and effects.

For more details about this asset from the Unity Asset Store, please visit: Click Here

This is a paid asset, but now you can download the “Underwater Rendering for Stylized Water 3 (Extension)” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.

Underwater Rendering for Stylized Water 3 (Extension) v3.2.5 (25 Aug 2025) (Latest version)

VIP Only

Underwater Rendering for Stylized Water 3 (Extension) v3.2.4 (16 Aug 2025)

VIP Only

Underwater Rendering for Stylized Water 3 (Extension) v3.2.3 (14 Jul 2025)

VIP Only

“If possible, please buy the package to support the developer”

Description
???? REQUIRES THE STYLIZED WATER 3 (v3.2.0+) ASSET TO BE INSTALLED!

Before purchasing, you must acknowledge this (see section above)

« For use with Unity 6.0-6.1 »

???? Documentation ‍⚙️ Compatibilty ???? Discord ???? Forum Thread

Draws a waterline lens effect for partially submerged camera’s, through an innovative technique. Unlike in many games, it won’t be required to snap the camera to sit either above or below the water, or resort to other tricks.

Compatible with the Dynamic Effects extension. Effects such as ripples and shoreline waves also affect the camera’s water line.

What’s new?

• Completely rewritten for Unity 6’s Render Graph

• Redesigned to work exclusively with defined underwater areas (box collider triggers)

• Particle Effect controller, makes effects follow the camera underwater up to a specific depth (eg. sunshafts)

• Easier integration for transparent materials. The render queue of the effect can now be set

• Revised shader for transparency, used for particle effects underwater.

• Optimized technical design, no longer requires using full-screen post-processing

• Support for mobile hardware.

• Blur/distortion effects have not been ported (not implemented in any AAA games either, will be reconsidered based on feedback)

???? Features:

• Underwater fog based on the water’s deep/shallow colors.

• Waterline rendering for partially submerged cameras

• Scene lighting is translated into the underwater fog, including sub-surface scattering. Reacts to dynamic directional and ambient lighting.

• Caustics rendering on geometry. Directional projection option.

• Underside of the water is correctly shaded, to seamlessly match.

• Includes sub-graphs to add underwater fog support for transparent Shader Graphs (+ASE)

???? Limitations:

• Designed for oceans, lakes and ponds. Dioramas or aquariums aren’t possible.

• Can’t mask underwater (eg. submarine windows)

• Not a volumetric fog/light solution, but rather depth-based.

• Requires a single water level (incompatible with rivers/planets)

[ Refund policy ] Refunds cannot be granted for not having read the sections on this page

Fish and ships shown in video/screenshots are for showcasing, they aren’t included. The scene used is the included demo scene.

Technical details
Imports directly into the Stylized Water 3 folder (wherever it is located)
Executes along with or before transparent materials, so may not appear to be affected by fog. Includes a subgraph for getting the water density and underwater mask, this can be used to fade out a custom transparent material into the water fog.
Looks best when reflections and refractions are enabled on the water material
Using the combination of HDR, Tonemapping and the Gamma color-space will not guarantee the underwater fog matches the water perfectly (Linear color-space should be used).
Fog needs geometry to work with, an empty scene/void underneath the water naturally results in a single-color fog appearance.
Note: not compatible with Curved World 2020 or WaveMaker. The COZY and Atmospheric Height Fog assets require modifications (see documentation).

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