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PRISM 2 – Realistic Post-Processing – Dev Community

PRISM 2 – Realistic Post-Processing – Dev Community

Tsunami 24 September, 2025
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Featuring over 15 high-performance, stacked effects, PRISM 2 is a post-processing pipeline designed to mimic the effects of real-world lenses, whilst performing better than comparable built-in effects across a wide range of platforms.

For more details this asset from the Unity Asset Store: Click Here

PRISM 2 – Realistic Post-Processing v2.1.0 (17 Mar 2025) (Latest version)

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PRISM – Realistic Post-Processing v2.4

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Four years after PRISM started the post-processing revolution for Unity, PRISM v3 has arrived. Now with core effect support in HDRP!

Rewritten from the ground up in native hlsl, and fully integrated with the Unity Post-Processing stack, PRISM once again sets the bar for what a post-processing system should look like in Unity.

NEW: ULTRA HD COLOUR CORRECTION
An all new colour pipeline based off CIELAB colour space brings PRISM in line with the world’s best colour correction tools, designed using photographic principles.

NEW: Chromatic Aberration & Barrel Distortion
Physically correct CA & Barrel distortion – built to closely mimic vintage camera lenses

NEW: NEURAL NETWORK AO (NNAO)
Created based off cutting-edge ambient occlusion solutions, PRISM.NNAO delivers near ground-truth AO at a low performance cost.

NEW: DEPTH OF FIELD
Reimagined DoF with variable bokeh shapes, PRISM.Bokeh is all you need to deliver a AAA-quality cutscene across all devices

Much more With a number of other effects including Bloom, lens dust, tonemapping, LUTs, godrays, noise & sharpen – if you’ve been waiting for a time to level up your game’s post-processing – don’t wait any longer.

Visit the PRISM Forum thread here and check out the PRISM Guide for more.

Please note: PRISMv3 does not currently support VR. All mobile, desktop, and console platforms are supported and receive custom support for any issues in production.

 

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