For more detail this asset from the Unity Asset Store: Click Here
This is a paid asset, but we’ll share Time of Day for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Time of Day v3.3.0
Time of Day v3.2.0
Time of Day is a package to render realistic dynamic sky domes with day and night cycle, realistic celestials, dynamic clouds and physically based atmospheric scattering.
Sky:
– Physically based sky shading
– Rayleigh & Mie scattering
– Highly customizable
– Sun and moon god rays
– Aerial perspective
Lighting:
– Full PBR & HDR support
– Realtime ambient light
– Realtime reflections
Clouds:
– Physically based cloud shading
– Semi-volumetric cloud layers
– Dynamically batched cloud billboards
– Adjustable wind speed & direction
– Configurable coverage and shading
– Correctly projected cloud shadows
Time & Location:
– Dynamic day & night cycle
– Adjustable time progression curve
– Full longitude, latitude & time zone support
– Full Gregorian calendar support
– Realistic sun position
– Realistic moon position and phase
– Realistic star constellations
Performance & Requirements:
– Extremely optimized shaders & scripts
– Zero dynamic memory allocations
– Supports shader model 2.0
– Supports all platforms
– Supports linear & gamma color space
– Supports forward & deferred rendering
– Supports HDR & LDR rendering
– Supports virtual reality hardware
– Supports single-pass stereo rendering
Discussion | Demo | Documentation
You can expect a thoroughly documented, well-written and highly optimized code base with references to the scientific papers it is based on.



