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X-WeaponTrail – Dev Community

X-WeaponTrail – Dev Community

Tsunami 29 July, 2020
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X-WeaponTrail v1.4.5 (Latest version)

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X-WeaponTrail Documentation

The best weapon trail solution for Unity. Super simple to integrate with any game, no coding required.Working with Unity 2018&2019. Supports LWRP, SRP.

Setup
Find the weapon socket in your animation model.
Drag the “X-WeaponTrail.prefab” into its hierarchy.
Adjust the child gameobject “StartPoint” and “EndPoint”‘s position to match the weapon’s length.
Now play the animation you should see a smooth trail.
Activation and Deactivation
Simply set the trail game object’s active state to activate and deactivate the trail.Activation: gameObject.SetActive(true)
Deactivation: gameObject.SetActive(false)
you can also activate and deactivate the trail by calling the scripting API described below.API
Please note you need to import the namespace first. Using XftWeapon;

Activate(): Activate the trail manually.
Deactivate(): Stop trail immediately.
StopSmoothly(float fadeTime): Stop trail smoothly.
Parameters
CURRENTLY CAN’T BE EDITED IN PLAY MODE.

Max Frame: Indicates the length of the trail. Please note the trail length also depends on the frame rate, the higher frame rate the shorter trail you will get.
Granularity: Indicates the granularity of the trail, the bigger the smoother.
Fps: Indicates the update frequence of the trail.

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