Editor and runtime solution for baking textures inside a mesh per-vertex. Editor tool allows baking up to 8 textures inside mesh vertex buffers (vertex color, uv0 – uv7, normal, tangent) and inside any channels of them.
For more detail this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download Texture Baker for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Vertex Texture Baker v2024.1 (Latest version)
Texture Baker v2022.1
“If possible, please buy the package to support the developer”
Editor and run-time solution for baking textures inside a mesh per-vertex.
Supported texture types:
• Texture2D
• RenderTexture
• Cubemap
• Camera target texture (skybox, ambient lighting, etc)
• Baked Lightmap
Editor tool allows baking up to 8 textures inside mesh vertex buffers (vertex color, uv0 – uv7, normal, tangent) and inside any channels of them.
Run-time API adds extension methods to the Unity Mesh class which return per-vertex baked textures as a color[] array.
All render pipelines are supported.
Before purchasing, check documentation for better understanding how this tool works and what limitations it has.
Asset is already included in the Amazing Tools Bundle.
Note:
Scripts are packed in dll.
Have questions? Forum.
Support and bug report: [email protected]
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Supported Unity versions:
• Unity 2019.4, 2020.3 and 2021.3 LTS versions are fully supported.
• Unity alpha and beta versions are never supported.
• Unity ‘tech release’ versions are not officially supported.