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Skinned Metaball Builder – Dev Community

Skinned Metaball Builder – Dev Community

Tsunami 12 October, 2021
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For more detail this asset from the Unity Asset Store: Click Here

Skinned Metaball Builder v1.12.1 (Latest version)

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Create organic meshes with metaballs in editor and runtime.

Optionally, the mesh can be skinned automatically so that it can be deformed by animation or physics simulation.

Created mesh can be saved as an asset for general use.

Fully implemented with Unity C# script.
– customizable
– no dependency on platforms

What’s new

ver 1.121 released(2020/12/10)

-Added a sample material with vertex color

ver 1.12 released(2020/12/09)

-Vertex color supported (with blending between nodes)

But not for “IncrementalModeling” mode yet.

ver 1.10 released(2015/09/17)

-new feature “IncrementalModeling” mode

-introduction -> (http://nkdtr.hatenablog.com/entry/2015/09/19/231458)

-“Place Metaball” shortcut changed to “Shift+Ctrl(Command)+E”

(it was “Shift+Ctrl(Command)+C” before, being the same as “Open console”)

 
 

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