Easily add a Night Vision effect to your URP game, when using deferred rendering.
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This is a paid asset, but now you can download the “PRISM Deferred Night Vision – URP” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.
PRISM Deferred Night Vision – URP v2.1 (21 Jan 2025) (Latest version)
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Description
NOTE: Deferred Night Vision relies on Deferred Lighting to work (will not work on forward or light pre-pass)
Deferred Night Vision takes advantage of Deferred Rendering using the Universal Render Pipeline in Unity 6 to simulate a physically accurate night vision effect on a camera.
Unlike other night vision effects, Deferred Night Vision does not require any light/visible pixels to work, as it uses the Diffuse G-Buffer texture to reconstruct an accurate image.
Deferred Night Vision is highly performant, and should run on newer mobile devices.