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Hot Air Refraction URP/HDRP – Dev Community

Hot Air Refraction URP/HDRP – Dev Community

Tsunami 24 July, 2025
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Hot Stuff will give depth to your world by distorting the air around hot objects! (URP + HDRP)

Hot Air Refraction URP/HDRP v1.1.0 (Latest version)

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Description
Hot Stuff is a collection of shaders used to simulate warm air around objects, such as fire, asphalt, exhausts, chimneys, and more!

Once you see a visual with Hot Stuff enabled it will most likely look empty without it!

Features:

URP + HDRP support
Works on all platforms
Easy to use
Fast (works for mobile)
Textureless (low VRAM usage)
No scaling issues (uses world positioning for distortion calculation)
Flexible (many settings to tweak)
Different (sub)shaders and presets for extendibility
Visible and modular shader graph code for easy expansion

Supported Unity versions

2020.3 LTS
2021.3 LTS
2022.3 LTS
Unity 6

Tested platforms:

Android
IOS (iPad + iPhone)
WebGL
Windows
MacOS
Linux
VR (Windows + Android)
AR (ARCore + ARKit)

Technical details
Included shaders:

HeatDistortionNoMask:

Simple and most performant shader, without edge masking.

Will have hard edges where the 3d model you place it on ends.

HeatDistortionPlane:

Same as NoMask shader, but with masking made for planes and quads.

Will have a drop-off of the distortion effect around the edges.

Has extra HeightDropDown variable to adjust to what height the distortion will go.

HeatDistortionSpherical:

Same as Plane shader, but using Fresnel for the masking.

Looks the best and required smooth edges, like on a capsule

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