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InfiniTREE – Procedural Forest Creation & Optimization – Dev Community

InfiniTREE – Procedural Forest Creation & Optimization – Dev Community

Tsunami 15 April, 2025
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InfiniTREE is a procedural tree generation and optimization system for Unity. It supports dynamic LODs, ease of customization using any prefab or Unity Tree Creator for tree parts & interactive trees.

For more details this asset from the Unity Asset Store: Click Here

InfiniTREE – Procedural Forest Creation & Optimization v1.9.6

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Description
InfiniTREE is a procedural tree generation and optimization system for Unity. It supports dynamic LOD management, ultimate ease of customization, using any prefab or Unity Tree Creator to define tree parts and interactive trees.

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Create trees with amazing detail and let the included forest manager group them and batch them with the custom multithreaded batching system for ultimate performance.

The InfiniTREE system is also the base of the new InfiniGRASS system, which in certain aspects is a major upgrade over InfiniTREE, like the new grass manager to handle vegetation spawning and the new vegetation shaders. InfiniTREE does not use a global manager, which in some cases may be beneficial as well.

InfiniTREE may thus be used along side InfiniGRASS, for having all options and to exchange shaders for better result in tree visuals and to use the unique in InfiniTREE procedural L-Trees generation at run time or as unique models for InfiniGRASS brushes.

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Windows Demo: InfiniTREE Demo

Create spectacular thick forests, add and grow trees on the fly during gameplay and interact with any tree and control all its parts individually. Ultimate customization with instant use of any prefab for bark, leaves and branches. Create any type of tree fast, imagination is the only limit.

The system will also get expanded with spline and physics based mesh generation in upcoming updates, for even more control over tree shaping during gameplay.

Features:

– New(v1.6)-More shaping options for tree generation

– New(v1.6)-Major performance enchancements, for faster tree creation & dynamics

– New(v1.6)-New tree chopping behavior & demo

– New(v1.6)-New tree types and shaders

– New(v1.6)-New grass, spline and mesh generation modes WIP showcase demos

– New(v1.6)-More LOD options

– Procedural tree generation using L-trees. Create unique, rule based trees in the editor or during play mode.

– Ultimate customization and ease of use, use any prefab for the tree parts, also compatible with Unity Tree Creator meshes

– Interactive trees in play mode, infinite interaction possibilities (e.g. chop, move, explode, control trees, leaves & branches individually)

– Multithreaded dynamic batching system, that allows smooth addition and growth of trees during play mode and supremely detailed trees.

– Forest manager, that will group trees for optimal batching and performance, based on their type (static or dynamic) and relative distances.

– Fully controllable and customizable LOD system, use any mesh as LOD group and have complete control over the LOD method.

– Grow trees in the editor for preview and customize them further. Save prefabs of the trees on the disk for other uses.

– Instantiation of any tree with complete control of its features, during play mode.

– Grass mode, that will spread dynamic detailed grass over the terrain.

The framework is written in C# code and the source code is provided.

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