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Burning Building – Dev Community

Burning Building – Dev Community

Tsunami 26 April, 2025
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Design buildings quickly and easily. Let players create their own buildings. Generate building meshes procedurally with a powerful API.

For more details this asset from the Unity Asset Store: Click Here

Burning Building v1.2.0

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Description
Online Documentation | Editor Demo | Hiding Demo

Burning Building combines a powerful building mesh generation algorithm with tools that make it easy and intutitive to edit — and works at runtime, so your players can create their own buildings! Use it for…

Rapid protoyping or level design inside Unity
Procedurally-generated levels or destructable walls
Runtime level editing
Hiding/showing sections of the building mesh based on player position, explored areas or the camera angle
It includes…

Powerful and intuitive editor tools to push, pull, flood fill, and manipulate building geometry
Editor tools can be easily extended to the player (try out the Editor Demo !)
Walls or rooms can be hidden, shown, or partially cut out based on player and camera positions, or even based on what rooms have already been seen for a “fog of war” effect (try out the Hiding Demo !)
Cuts holes for doors and windows, then spawns user-specified prefabs with the correct positon/rotation.
Optionally adds chart-based light map UVs, for light mapping.
Fully-documented C# API
Very well optimized. Mesh generation is done asynchronously in a burst job, and there are a minimum number of draw calls (one per material; so usually only 10-20 draw calls for a whole building).
Technical details
Compatible with builtin, URP, HDRP, or custom SRPs. There’s no restrictions on your materials or shaders
Requires Unity 2021.3 LTS or higher
Requires Burst, Mathematics, Collections, and Editor Coroutines packages (these should be installed automatically when you add the package)
Use of the player editor or procedural generation requires C# scripting

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