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Colliders Editor Tools – Dev Community

Colliders Editor Tools – Dev Community

Tsunami 30 April, 2025
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User Rating 1 (2 votes)

Primitive colliders are simplest yet versatile way to setup the most optimised collisions. Here you have a set of tools that greatly extend the basic functionality of Unity Editor

For more details this asset from the Unity Asset Store: Click Here

Colliders Editor Tools v1.1.0

VIP Only

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Unity Version
Built-in
URP
HDRP
2021.3.1f1

Compatible

Compatible

Compatible
Description
Primitive colliders are simplest yet versatile way to setup the most optimised collisions. Here you have a set of tools that greatly extend the basic functionality of Unity Editor and allow you to manage primitive colliders as if they were game objects, thus opening the way to quickly and easily build optimised game levels and assets directly in the Unity Editor using a concept called ‘compound colliders’.

The workflow is simple: select one or more colliders (Box, Sphere, Capsule) and perform the following operations on them, just as you would normally do on Game Objects, but with both Precision Mode and Boundaries Snapping much faster and more fluently:

Features:

– Move

– Rotate (90 degrees)

– Scale

– Edit&Snap Bounds

– Copy/Paste values between two or multiple colliders (1->many or many->many)

– Duplicate

– Delete

– Frame scene view camera

– Drag&Drop materials directly to selected colliders

Works with Unity Editor 2020.3LTS and up.

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