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TileWorldCreator 4 – Dev Community

TileWorldCreator 4 – Dev Community

Tsunami 29 January, 2026
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TileWorldCreator V4 is a fast, procedural, rule-based 3D autotile system with dualgrid support, layer workflow, runtime API and tile cluster merging, made for 3D mesh tiles.

TileWorldCreator 4 v4.1.9 (19 Dec 2025) (Latest version)

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Description
* NEW VERSION 4 *

– Up to 45x faster compared to version 3!

– New Dual Grid support!

– Improved scene view painting!

– Completely rewritten from scratch!

TileWorldCreator V4 is a powerful, procedural 3D tile map system for Unity, designed for both procedural generation and manual painting. It features a non-destructive, layer-based workflow and supports both the efficient dualgrid system (requiring only 5 tiles) and the standard grid (14 tiles).

V4 has been rewritten from the ground up for performance, enabling large maps and fast tile instantiation with intelligent neighbor updates and draw call optimization. It also supports runtime generation via a simple API and includes a fully rebuilt, high-performance editor using UIToolkit.

⭐ TILESETS

Separately available tilesets:

Stylized Dungeon Tileset

Stylized Castle Tileset

Roads & Paths Tileset

⭐FEATURES

✔ Dual Grid Support

Build complete 3D tilemaps with just 5 tile types using the powerful dual grid system. TileWorldCreator supports both dual and standard grid layouts for maximum flexibility.

✔ Powerful Generators & Modifiers

Choose from a variety of built-in generators to shape your world—like Cellular Automata for organic islands or BSP Dungeon for structured labyrinths. Fine-tune your maps using rule-based modifiers to select, add, or subtract tiles. Want full control? You can even create custom generators and modifiers tailored to your project.

✔ Intuitive Scene View Painting

Paint directly in the scene view with a streamlined overlay UI. Easily switch between layers and combine manual painting with procedural generation for unmatched creative freedom.

✔ Pathfinding

Automatically generate natural-looking roads, rivers, or paths using the built-in pathfinding generator.

✔ Flexible Object Instantiation

Use object build layers to spawn prefabs directly onto your generated tilemaps. Perfect for placing props, structures, or gameplay elements. The orientation feature intelligently rotates objects based on neighboring tiles—ideal for bridges, ramps, and other direction-sensitive assets.

✔ Dynamic Tileset Overrides

The tileset override system lets you seamlessly swap one tile set for another—great for mixing styles, creating biome variations, or masking out tiles to replace them with custom objects. Combine with object layers for powerful hybrid designs.

✔ Runtime Generation & API

V4 has been completely rewritten for speed, enabling fast runtime tile map generation and modification. The lightweight API makes it simple to update individual cells and rebuild maps on the fly.

✔ Non-Destructive Layer-Based Workflow

Design your maps using blueprint layers made from generators and modifiers. Then, generate the final world with build layers that instantiate tiles. It’s fast, flexible, and non-destructive.

✔ Automatic Collision Mesh Generation

TileWorldCreator can automatically generate collision meshes based on your tilemap, with no extra setup.

✔ Draw Call Optimization with Tile Clustering

Thanks to tile cluster merging, TileWorldCreator dramatically reduces draw calls. Its smart update system ensures only affected neighbors are rebuilt, keeping performance high even with large maps.

✔ Extensive Sample Content

Jumpstart your project with ready-to-use sample scenes, tile presets, and URP-compatible shaders and materials—everything you need to get started right away.

NOTE ON URP

All samples and tile shaders are designed for the Universal Render Pipeline (URP). However, since they’re created using Shader Graph, conversion to HDRP should be quite straight forward. TileWorldCreator itself works great on all Render Pipelines.

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