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The Domik – A Procedural House Generator – Free Download

The Domik – A Procedural House Generator – Free Download

Tsunami 15 June, 2026
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The Domik is a visual-scripting driven procedural house generator based on house modular systems.

For more details about this asset from the Unity Asset Store, please visit: Click Here

This is a paid asset, but now you can download the “The Domik – A Procedural House Generator” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.

The Domik – A Procedural House Generator v1.01 (Latest version)

VIP Only

“If possible, please buy the package to support the developer”

Description

The main point of the Domik is an idea that you can take any house modular system and construct a procedural system based on it, so yeah, feel free to use 2D or 3D assets, medieval or sci-fi themes, roguelikes or story-driven games… Do what you want and the Domik will help you.

From the Domik perspective, a house is a collection of cells, and every cell is a bunch of house parts. The part is an abstract idea of some object in the house, and you can add or remove parts by the Pipeline. The Pipeline is a visual instruction of the generation of the house, you have to use it to describe how you want to construct it.

The Pipeline will make a collection of house cells and then the Domik will build it by the skins system. The skin is a collection of part builders.

Basically, The Domik ask the skin is it have a part builder for the part, and if it is, the Domik ask it to make it.

That’s all.

So, to convert your modular system to the procedural generator you have to create skins from your assets, then you have to extract parts from skins and use these parts to define how to generate a house.

Or… you can just use an adorable low-poly house system that is included 😀

Technical details
Generation of room interiors with furniture.
Powerful visual scripting system – The Pipeline.
Supports of third party assets. Read More.
Seed number based generation, feel free to integrate it with your own procedural worlds.
Supports of all types of gameobjects, so you can place something like a spawn-point right in a house. Just use a furniture system.
In-Editor Generation.
Runtime Generation.
Multiple floors.
Stairs.
Mesh combine system is built-in.
2D Assets support (example is not included yet).
Mobile, Consoles, WebGL and PC are supported.
HDRP, URP and Built-in scriptable pipeline are supported.

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