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Town Generator | Construct Tool | Spawner – Dev Community

Town Generator | Construct Tool | Spawner – Dev Community

Tsunami 27 April, 2026
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Create wall/fortress buildings! Generate towns in minutes, auto adjust terrain below buildings, create/paint roads directly on Terrain. Then bring your town to life with a built in Spawner!

Town Generator | Construct Tool | Spawner v1.4.1 (25 Apr 2026) (Latest version)

VIP Only

Town Generator | Construct Tool | Spawner v1.4

VIP Only

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Description
The Town Generator Tool allows you to generate a town in a matter of minutes and bring it to life with the new built in Peasant Spawner, with basic example path finding included!

New! Generate Roads and Walls per sector. Roads automatically connect for overlapping Sectors.

Setup your Town/City with Sectors and auto generate roads and walls for the whole city. Wall generation can be used to setup small holdings or farms and even fortresses within a larger walled city! Automatically adjust terrain height below each building and paint roads and paths directly on the Terrain. Split your town up into Sectors with different buildings and painting Terrain Layers. Roads, Buildings, Sectors and the main Town Generator all have separate settings and functions to allow customization, tweeking and ease of use. Raise or Lower Terrain height and Paint terrain below roads and buildings on a Town or specific Road/Building level. Buildings are setup with doors and attachment points (for adjacent building placement). The generator uses each Building’s physics colliders to ensure buildings are not placed within each other. Roads are drawn using a Spline editor that automatically aligns to the terrain. You can also change the width of a road at any specific point on the Road Spline, where needed.

Please Note: Appart from being able to create walls and fortresses with the included example bricks, you will need your own Visual Assets.

[NEW!] Road and Wall Generation

You can now setup your Town/City with overlapping sectors with Road and Wall settings. Then run auto generation for roads and walls for the whole city. Wall generation can be used to setup small holdings or farms and even fortresses within a larger walled city! Overlapping Sectors that share the same Wall settings will be encapsulated together.

Construct Tool

Use the construct tool to create brick structures along a Spline. Either create double wall structures or buildings with floors, doors and windows. Use the supplied brick, door and window Prefabs or create and use your own prefabs! The possibilities are endless!

Building Setup

Buildings are set-up to indicate where doors are and where adjacent buildings can be placed using Attachment Points. Specify max height difference for adjacent buildings for better randomized results.

Roads

Roads are created using a Spline editor. The Spline is automatically aligned to the Terrain and BuildingAttachPoints are generated along the road at specifically set intervals. Use the Widths tool to change the width of a road at any specific point on the Road Spline. [NEW!] you can now also generate a mesh for the road.

Randomized Generation

Specify your Building prefabs. Set a random seed. Specify max terrain slope to place buildings on. Physics checks ensure buildings are not placed within each other.

Town Spawner

Setup NPCs to spawn all over your generated town, on a Town, Sector, Building or specific Building Path Start level. NPCs are spawned and unspawned as the player moves through your town. A basic NPC is included in the examples that makes use of the built in A* Pathfinder.

Sectors

Add Sectors to allow different Building sets and different Terrain Layers to be painted (ie residential sectors, market sectors, or industrial sectors).

Terrain Manipulation

Terrain can be manipulated below Buildings and at their Doors (with smoothing). Options allow 3 different manipulation processes: Raise below Building, Lower below Building and Raise/Lower at Doors. Each process can be run per Building or for the whole Town at once. Running a process for the whole town will arrange buildings by height and either run the process from lowest building to highest or the other way around.

Terrain Painting

Terrain can be painted below buildings and door to door (using an included basic AStar path finder). You can specify a Terrain Layer for the whole town or a separate Layer for each Sector.

Terrain Neighbours

Terrain manipulation and painting works for chunked up worlds where you have Terrain with Terrain Neighbours.

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