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Behavior Designer – Behavior Trees for Everyone – Dev Community

Behavior Designer – Behavior Trees for Everyone – Dev Community

Tsunami 28 February, 2025
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User Rating 3 (3 votes)

Behavior Designer was designed from the ground up to be as efficient as possible with zero allocations after initialization. As a result, it runs great on all platforms including mobile. Behavior Designer is dedicated to behavior trees, which means that each update will be a better behavior tree implementation.

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Behavior Designer – Behavior Trees for Everyone v1.7.12 (Latest version)

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Behavior Designer – Behavior Trees for Everyone v1.7.11 (23 Oct 2024)

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Behavior Designer – Behavior Trees for Everyone v1.7.10

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Behavior Designer – Behavior Trees for Everyone v1.7.9

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Behavior Designer – Behavior Trees for Everyone v1.7.8

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Behavior Designer – Behavior Trees for Everyone v1.7.7p1

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Behavior Designer – Behavior Trees for Everyone v1.7.4

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Behavior Designer – Behavior Trees for Everyone v1.7.3

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Behavior Designer – Behavior Trees for Everyone v1.7.2 + All Integrations

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Behavior Designer – Behavior Trees for Everyone v1.7

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Behavior Designer – Behavior Trees for Everyone v1.6.8

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Behavior Designer – Behavior Trees for Everyone v1.6.7

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Behavior Designer – Behavior Trees for Everyone v1.6.6

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Behavior Designer – Behavior Trees for Everyone v1.6.5

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Behavior Designer – Behavior Trees for Everyone v1.6.4

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Behavior Designer v1.6.3

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Behavior Designer v1.5.12

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“Sharing is caring”

Behavior trees are used by AAA studios to create a lifelike AI. With Opsive’s Behavior Designer, you can bring the power of behaviour trees to Unity!

Behavior Designer is a behaviour tree implementation designed for everyone – programmers, artists, designers.

Behavior Designer offers an intuitive visual editor with a powerful API allowing you to easily create new tasks. It also includes hundreds of tasks, PlayMaker integration, and extensive third party integration making it possible to create complex AIs without having to write a single line of code!

Behavior Designer was designed from the ground up to be as efficient as possible with zero allocations after initialization. As a result, it runs great on all platforms including mobile. Behavior Designer is dedicated to behavior trees, which means that each update will be a better behavior tree implementation.

Overview | Documentation | Videos | Samples | Forum | Discord

✔️Features:
• An intuitive visual editor
• A powerful API
• Visual runtime debugger
• Variables to communicate between tasks
• Conditional Aborts
• Built in event system
• Use existing code with reflection tasks
• Hundreds of tasks
• Evaluate tasks using Utility Theory
• Realtime error detection
• Binary or JSON serialization
• Data-oriented design
• Zero runtime allocations after startup
• Object drawers (property drawers)
• Includes runtime source code
• Extensive documentation and videos
• Sample projects available online
• And more

✔️Add-on Packs:
• Formations Pack
• Movement Pack
• Tactical Pack

✔️Integrations:
• 2D Toolkit
• A* Pathfinding Project (Movement Pack)
• Adventure Creator
• Anti-Cheat Toolkit
• Blox
• Bolt (Visual Scripting)
• Camera Path Animator
• Cinema Director
• Control Freak
• Core GameKit
• Curvy
• Dialogue System
• DOTween
• Final IK
• Inventory Pro
• LeanTween
• Love/Hate
• Master Audio
• Mirror
• NGUI
• Particle Playground
• PlayMaker
• PolyNav (Movement Pack)
• Pool Boss
• PoolManager
• Pool, Trigger, Constrain Bundle
• Rewired
• Simple Waypoint System
• Ultimate Character Controller
• Ultimate Inventory System
• uScript
• uSequencer

* Some promo screenshots contain tasks from the Movement Pack or third party integrations.

 

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