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Arbor 3: FSM & BT Graph Editor – Dev Community

Arbor 3: FSM & BT Graph Editor – Dev Community

Tsunami 5 September, 2024
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Arbor is the editor extension asset of the node graph that can be intuitively create a state machine and behavior tree!

For more detail this asset from the Unity Asset Store: Click Here

Arbor 3: FSM & BT Graph Editor v3.10.3 (Latest version)

VIP Only

Arbor 3: FSM & BT Graph Editor v3.9.12

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Arbor 3: FSM & BT Graph Editor v3.9.6

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Arbor 3: FSM & BT Graph Editor v3.9.1

(Tested with Unity version 2020.3.39f1)

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Arbor 3: FSM & BT Graph Editor v3.8.10

(Tested with Unity version 2020.3.23f1)

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Arbor 3: FSM & BT Graph Editor v3.8.8

(Tested with Unity version 2020.3.23f1)

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Arbor 3: FSM & BT Graph Editor v3.8.5

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Arbor 3: FSM & BT Graph Editor v3.8.4

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Arbor 3: FSM & BT Graph Editor v3.8.1

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Arbor 3: FSM & BT Graph Editor v3.7.8

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Arbor 3: FSM & BT Graph Editor v3.7.5

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Received the Excellence Award & Unity Award at the 2nd Unity Asset Contest Japan.
The 2nd Unity Asset Contest Japan
(This is a Japanese website. Please translate and see.)

Arbor is the editor extension asset of the node graph that can be intuitively create a state machine and behavior tree!

By using Arbor, visualize the progress of the game and the behavior of enemy AI!

Programmers : You can create a new behavior script that can be used by designers.

Designers : You can make a game intuitively just by combining behaviors previously created by programmers.

Features:
● FSM & BT based visual scripting.
● Simple editor that can be intuitive
● Support to the script that can be expanded as well as MonoBehaviour.
● Can be coded behavior freely according to game logic.
● Can be assigned multiple scripts in a single state.
● Combinations of explosively increasing behavior can be easily realized with only minimal scripts.
● A simple calculation can be realized on a graph by a data slot and a calculation node.
● More than 400 built-in Behavior scripts.
● The source code is all C#. All source code is included.

 

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