The easiest, most complete Skill System for Game Creator 2, ready to spice your games. A production-ready framework to create Skill Trees, Abilities, Talent Systems, and Progression Mechanics entirely through the Inspector.
Advanced Skill System for Game Creator 2 v1.1.1 (Latest version)
Advanced Skill System for Game Creator 2 v1.1.0
Advanced Skill System for Game Creator 2 v1.0.1
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Description
I’m very happy to bring you guys, Advanced Skill System for Game Creator 2! 🔥
The easiest, most complete Skill System for Game Creator 2, ready to spice your games.
A production-ready framework to create Skill Trees, Abilities, Talent Systems, and Progression Mechanics entirely through the Inspector.
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Main Features
🌳 Build Any Skill Tree
Unlimited skills & trees
Up to 99 levels per skill
Advanced requirements (AND/OR, levels, custom conditions, prerequisites)
ScriptableObject-based data
Instance handling for runtime
Class, weapon, or magic-specific trees
Skill point confirmation dialogs
Refund single skill or full Re-Spec support
🔥 Active & Passive Skills
Cooldowns, hotbar support (1–8), drag & drop
Passive bonuses & stat modifiers
Offensive spells with different effects
Full GC2 Instruction logic on skill use and on sequencer clips
Visual cooldown indicators
Properties ready for level based effects and math
🔮 Built-in Magic Behaviors
Build any spell that you want with built-in magic mechanics:
Spawn Zone with Effect Over Time
AoE Effect
Attract Enemies to Position
Attrack Enemies to Spinning Vortex (hurricane with gravity)
Pattern instantiating (circle, star, wave, spiral, heart, and many more)
💥 Projectile System Included
Create abilities with a complete projectile system, all packed together!
9 Behavior Types Ready to Use:
Straight
Curve
Spiral
Zig-Zag
Missile
Homing
Wave
Boomerang
Orbit
Includes speed control, lifetime, collision events, spawn points, custom effects, pooling, and GC2 events for full integration.
🎬 Advanced Systems
Animation Sequencer sync
Level-specific costs, cooldowns, and behavior
Object pooling
Validation & debugging tools
Refund, confirmation prompts, and full Re-Spec workflow
🎨 Complete UI Included
2 complete sprite sets with 9-slice support for fast UI customization
Skill Tree panel with procedural connections
Hotbar UI
Advanced tooltips
Confirmation UI
Locked/Unlocked/Level visuals
Fully themeable (colors, icons, fonts)
Auto-layout groups, Tree Layout and Radial Layout
Gamepad/Mobile Support
🧩 Deep GC2 Compatibility
40+ Visual Scripting Elements (Instructions, Conditions, Properties, Triggers)
Run Conditions and Instructions for important events on the inspector
Native GC2 Save/Load support
⚡ Quick Start
Setup Wizard (2 minutes):
Tools → Skill Tree → Setup Wizard → Select Player → Select Options → Done.
Or manually add the SkillTreeComponent, create Skill Tree Data and Skill assets, and drop in the UI prefabs.
🏆 Why Choose This System?
Compared to other skill systems:
✔ Built specifically for GC2
✔ 100% no-coding required
✔ Complete UI included
✔ Sequencer integration
✔ Fast to set up
✔ 40+ Visual Scripting elements
✔ Production-ready and optimized
✔ Fits every type of Skill/Magic System
💡 Perfect For
RPGs
Adventure games
Roguelikes/Survivors
Class/talent systems
Weapon & magic trees
Crafting/base-building tech trees
📦 Includes
Runtime system (Skills, Trees, Instances, Memory, Projectile System, Magic Behaviors)
Full UI (Tree, Hotbar, Tooltips, Confirmation)
2 UI sprite sets
40+ GC2 Visual Script elements
Editor tools & Setup Wizard
Example prefabs & demo skills
Example scenes
Gamepad/Mobile Support
Complete documentation
Free Integration for Crystal Save
🚀Roadmap
V1.1 – Skill Charges/Stacks and Skill Indicator
V1.2 – Skill Evolution/Morph and Skill Tags/Categories
V1.3 – Skill Synergies
V1.3.1 – 2 New Sprite Sets + PDF Documentation
Technical details
Runtime system (Skills, Trees, Instances, Memory, Projectile System, Magic Behaviors)
Full UI (Tree, Hotbar, Tooltips, Layout Groups)
40+ GC2 Visual Script elements
Editor tools & Setup Wizard
Example prefabs & demo skills
Example scenes
Complete documentation




