Dynamic Object assembly & dismantling with mesh splitting and destruction. Spawn objects in engaging ways, remove them seamlessly, perfect for RTS, tower defense, and strategy games.
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This package is provided solely for evaluation, learning, or testing purposes before purchase and is not permitted for commercial use.
Artificer v1.16 (Latest version)
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Description
Bring your Unity scenes to life with dynamic object assembly and dismantling! This system lets you spawn, build, and remove objects in visually interesting ways, giving your RTS bases, tower defense upgrades, destructible props, game characters or cinematic sequences a level of polish ordinary pop-in objects can’t match.
Works on all versions of Unity from 2022.1 to 6.5+ and on all Pipelines and Platforms
Key Features
Works with any mesh — single, multiple objects, skinned, or LOD meshes, no prep required.
Super fast — optimized with Burst and Jobs for runtime splitting and dismantling.
Multiple assembly and dismantle styles, plus numerous splitting options including custom setups.
Full control over assembly animations: speed, order, direction, scaling, rotation, and easing.
Chain assemblies and dismantles for complex multi-part objects.
Unity Splines support for precise paths and builds.
Custom assembly scripts and events system for complete integration with your gameplay.
Automatic handling of lights, audio, particles, and line renderers.
Enable/disable pieces during builds, explode objects with physics, and auto-remap materials for complex meshes.
Profiles for runtime variation, fine-grained control per element, and easy script-based control.
Test everything instantly in Edit Mode — no play mode required.
Full Undo support, tooltips, right-click help, and complete documentation with tutorials.
Explode your meshes easily.
Build objects in sections or by clicking for single placements
Instant build option to any level
Why You’ll Love It
Create objects dynamically — assemble and remove them naturally instead of popping them in.
Perfect for gameplay: RTS bases, tower defense upgrades, interactive props, and destructible environments.
Highly flexible — works with any pipeline, platform, or mesh setup.
Fast iteration — prototype quickly, chain builds, and experiment in-editor or at runtime.
With this system, your objects don’t just appear—they build, break, and interact naturally, giving your projects dynamic, engaging, and polished visuals. Make construction, destruction, and object spawning a highlight of your game!
Technical details
Supported Mesh Types:
Single meshes, multiple meshes, skinned meshes, and LOD meshes
No mesh preparation required
Assembly & Dismantling Features:
Fully runtime-capable: assemble, dismantle, and split meshes during gameplay or in-editor
Multiple built-in assembly and dismantle styles
Custom assembly scripts support for full flexibility
Chain assemblies and dismantles for complex multi-part objects
Full control over build order, speed, rotation, scaling, and direction
Volume-based or user-defined selection of mesh elements
Profiles per mesh for runtime variation
Mesh Splitting:
Numerous automatic splitting options: slicing, shattering, and debris generation
Custom splitting support for unique requirements
Fast and optimized using Unity Burst and Jobs
Runtime and editor-mode splitting supported
Integration & Control:
Unity Splines support for complex paths and dynamic builds
Event system for interacting with assembly/dismantling actions
Scriptable control for piece-by-piece or group-based assembly
Automatic handling of lights, audio, particles, and line renderers
Enable/disable objects during assembly for dynamic effects
Explode objects with physics and collision support
Editor & Workflow:
Test assembly and animations instantly in Edit Mode
Full Undo support for all operations
Complete tooltips and right-click help for every option
Full documentation and numerous tutorial videos included
Performance & Compatibility:
Super-fast with Burst and Jobs
Works on all pipelines (Built-in, URP, HDRP) and all platforms
Minimal overhead even with dozens of meshes or complex builds
Additional Features:
Auto-remap materials during builds
Options for different values per mesh part for precise control
Easy setup: as little as 2 clicks to get working
Fully modular and extensible system for custom gameplay or VFX
Built In Help
Full Tooltips




