Erebus is our attempt to build a foundation for fast and efficient, high-quality software ray tracing inside the Unity 3D game engine, and is our first step towards true real-time, non-RTX-based, ray-traced global illumination.
For more detail this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download the “Erebus – Ray Traced AO & Shadows (with SDFs)” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Erebus – Ray Traced AO & Shadows (with SDFs) v1.0.7
“If possible, please buy the package to support the developer”
Description
Advanced Dynamic Occlusion and Soft Shadow Raytracing using Distance Fields!
Next-Gen Graphics with Software Ray-Traced SDF Shadows and Ambient Occlusion!
If you purchased this asset, first off, we, Michael Rochon and Christian Kahler would like to sincerely thank you for both your vested interest in this project and most importantly, above all, your support. ( Thanks for believing in us!! ♡ )
Over the next few years we plan to continue our efforts of extending Unity 3Ds current graphics capabilities with VFX enhancing tool sets in the vein of offering a modernized roster of features able to better match and compete with other commercial engine offerings currently out on the market today.
Supporting one of our projects, whether it be Cloth Dynamics, Nano Tech, or Erebus, directly enables us to continue vesting our time and effort towards developing these systems along with our next lighting project Aruna, which is currently being actively developed as of now and will offer realtime reflections and indirect diffuse / bounce lighting utilizing similar principles to Lumen.
So again, thank you for your support. All of this would literally not be possible without your help. ?
Hopefully this guide will serve to answer the vast majority of your questions in regards to how to best utilize this package. If however something comes up that you wish to have better explained or looked at directly be a developer. Me and Chris are always available daily on our Discord server to help sort you out.
HDRP Demo (high-end PC needed):
Windows Demo
Simple HDRP Demo (for slower PCs):
Vulkan Demo
DX12 Demo
Mac Demo
Features:
– Full Dynamic Soft Shadow Tracing System (based on SDFs)
– Full Dynamic AO System (based on SDFs)
– Built-In, HDRP & URP Support
– Deferred and Forward Rendering Support
– Erebus Forward Shaders included
– Contact Shadows for all Directional Lights (Built-In, HDRP & URP)
– All Light Types Supported (Directional-, Point- and Spot Lights)
– More Efficient than Unity Shadows
– All meshes can be automatically converted to SDF Voxel Data
– MeshToSDF Editor & Batch Tool
– Highly Customizable
– Windows, Mac and Linux Support
– WebGL is not supported (because Compute Shaders don’t work with WebGL)
– Mobile Devices not tested yet
– DX11, Vulkan and Metal are supported
– DX12 support coming soon
– VR support coming soon
– Support for Skinned Meshes and Deformed Meshes coming soon
– Support for multi-view cameras coming soon
– Top Quality Asset
– Fast and Dynamic
– TAA support
This asset will later merge with a full GI system.
If you buy this asset your support will also improve the development of any future asset!
Thanks to everyone who is supporting us! You made this possible!
Special thanks to ArchVizPRO who permitted us to use their great assets in our screenshots!