Enviro 3 – Terrain Shader is a PBR terrain shader specialized for dynamic weather effects like rain, puddles and snow. Anti-tiling sampling, tessellation and height blending!
For more detail this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download the “Enviro 3 – Terrain Shader” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Enviro 3 – Terrain Shader v1.1.2
“If possible, please buy the package to support the developer”
Description
Enviro 3 – Terrain Shader is a PBR terrain shader with following features:
Features:
* All render-pipelines are supported! Unity 6 supported!
* Very easy and quick setup.
* Up to 12 layers. (Will be increased in future!)
* Linear or height based blending.
* Dynamic snow with “subsurface scattering” like lighting effect.
* Dynamic puddles with waves and rain ripples.
* Dynamic wetness with rain flow and splotches.
* Optional anti-tiling stochastic sampling option.
* Optional tessellation support.
* Terrain holes support.
* Fully integrated with Enviro 3 – Sky and Weather and Enviro 3 – UBER shader out of the box.
* Includes simple to use texture channel packer.
Current Limitation:
* Please note this shader is not designed for mobiles and also requires texture array support!
* Please also note that either tessellation or instanced rendering can be activated at same time!
Support:
Join our Discord or send me an e-mail: [email protected]
Technical details
Dynamic snow
Dynamic rain
Dynamic puddles
Linear or height-based blending
Optional Tessellation
Anti-Tiling sampling
Terrain holes support.
Full Enviro 3 integration