Dynamic Radial Masks is a shader extension for Unity, calculating world space 3D spherical projections in a variate of forms and shapes directly inside shader.
For more details this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download Dynamic Radial Masks for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Dynamic Radial Masks v2025.2 (Latest version)
Dynamic Radial Masks v2024.1
Dynamic Radial Masks v2023.1
Dynamic Radial Masks v2021.2
(Tested with Unity version 2020.3.23f1)
Dynamic Radial Masks v2020.3
“If possible, please buy the package to support the developer”
Dynamic Radial Masks is a shader extension for Unity, calculating world space 3D spherical projections in a variate of forms and shapes directly inside shader. Calculated result is a mask, simple gray-scale value in the “float” format. This mask inside shader can be used for interpolating one shader value into another, for vertex displacement, discarding mesh fragments, creating hit and impact, ripple, sonar, force field, shockwave and many other effects. Promotion video demonstrates just several use cases, do not be limited by those ideas only.
Dynamic Radial Masks is a collection of predefined methods ready to be implemented into hand written shaders, or into Unity Shader Graph and Amplify Shader Editor using just one node.
All render pipelines are supported.
Before purchasing, check documentation for better understanding how tool works.
Asset is already included in the Amazing Shaders Bundle.
Have questions? Forum.
Support and bug report: [email protected]
—————————
Supported Unity versions:
• Unity 2019.4, 2020.3, 2021.3 and 2022.3 LTS versions are fully supported.
• Unity alpha and beta versions are never supported.
• Unity ‘tech release’ versions are not officially supported.
Free
update please..
Thank you 🙂