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Double Sided Standard Material (Mobile Ready) – Dev Community

Double Sided Standard Material (Mobile Ready) – Dev Community

Tsunami 28 November, 2023
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Double Sided Standard Material (Mobile Ready) v1.0

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Transparent materials is supported. You can use textures with alpha channel to make two sided meshes like leaves or grasses.

All shader parameters are like the standard shader.

Important notice: This shader is only compatible with Built-in renderer pipeline. It does not work on URP !

This is a modified version of Unity standard Material that could be used to render both sides of a mesh. It can be used on all platforms(devices) and on Built-in renderer pipeline.

Compatible with Built-in renderer pipeline
High performance on any devices
Has the same properties as the Unity standard shader

 

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