The package contains decorative lights with a simple C# script to control. The wooden construction is also included in a sample scene. The shape of a lamp is the white star as a default. It can be simply modified in any 3D software.
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This is a paid asset, but now you can download the “Decorative Lights Asset (C#)” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Decorative Lights Asset (C#) v1.0
“If possible, please buy the package to support the developer”
Description
The package contains decorative lights with a simple C# script to control. The wooden construction is also included in a sample scene.
The shape of a lamp is the white star as a default. It can be simply modified in any 3D software.
The hinge component can be added for physics simulations if needed.
Compatibility: HDRP is needed to correctly display assets in a project.
How to install and set HDRP in a project to display the assets in the correct way?
1. Create a new project.
2. Go to Window -> Package Manager.
3. Change “Packages” from “In Project” to “Unity Registry”.
3. Search for “High Definition RP” and click “Install”.
4. Open an “HDRP Wizard” dialog box. Click “Fix All”. (Window -> Rendering -> HDRP Wizard)
5. Close the dialog.
6. Import the Decorative Lights Asset (C#) package.
7. Open the “Sample” scene.
8. If you see the flickering anti-aliasing, make sure to enable “Always Refresh” in the top right scene view tab.
9. To enable “Volumetric Clouds”. Go to “Edit” -> “Project Settings” -> “Quality” -> HDRP -> “Lighting” -> “Volumetrics” -> “Volumetrics Clouds”.
You should be able to see the exact same visuals as you can see in the images above.
Technical details
Number of textures: 11x (albedo, normal, roughness etc.)
Texture dimensions: 1024x
Number of meshes/prefabs: 18 (prefabs and variations)
UV mapping: No
LOD information: Yes (wood planks)
Types of materials and texture: PBR