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Decorative Lights Asset (C#) – Dev Community

Decorative Lights Asset (C#) – Dev Community

Tsunami 24 March, 2025
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The package contains decorative lights with a simple C# script to control. The wooden construction is also included in a sample scene. The shape of a lamp is the white star as a default. It can be simply modified in any 3D software.

For more details this asset from the Unity Asset Store: Click Here

Decorative Lights Asset (C#) v1.0

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Description
The package contains decorative lights with a simple C# script to control. The wooden construction is also included in a sample scene.

The shape of a lamp is the white star as a default. It can be simply modified in any 3D software.

The hinge component can be added for physics simulations if needed.

Compatibility: HDRP is needed to correctly display assets in a project.

How to install and set HDRP in a project to display the assets in the correct way?

1. Create a new project.

2. Go to Window -> Package Manager.

3. Change “Packages” from “In Project” to “Unity Registry”.

3. Search for “High Definition RP” and click “Install”.

4. Open an “HDRP Wizard” dialog box. Click “Fix All”. (Window -> Rendering -> HDRP Wizard)

5. Close the dialog.

6. Import the Decorative Lights Asset (C#) package.

7. Open the “Sample” scene.

8. If you see the flickering anti-aliasing, make sure to enable “Always Refresh” in the top right scene view tab.

9. To enable “Volumetric Clouds”. Go to “Edit” -> “Project Settings” -> “Quality” -> HDRP -> “Lighting” -> “Volumetrics” -> “Volumetrics Clouds”.

You should be able to see the exact same visuals as you can see in the images above.

Technical details

Number of textures: 11x (albedo, normal, roughness etc.)

Texture dimensions: 1024x

Number of meshes/prefabs: 18 (prefabs and variations)

UV mapping: No

LOD information: Yes (wood planks)

Types of materials and texture: PBR

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