Dev Asset Collection

All Things That You Need to Build A Video Game
Menu
  • 2D
    • Characters
    • Environments
    • Fonts
    • GUI
    • Textures & Materials
  • 3D
    • Animations
    • Characters
    • Environments
    • GUI
    • Props
    • Vegetation
    • Vehicles
  • Add-Ons
    • Machine Learning
    • Services
  • Audio
    • Ambient
    • Music
    • Sound FX
  • Essentials
    • Tutorial Projects
  • Templates
    • Packs
    • Systems
    • Tutorials
  • Tools
    • AI
    • Animation
    • Audio
    • Camera
    • Game Toolkits
    • GUI
    • Input Management
    • Integration
    • Level Design
    • Localization
    • Modeling
    • Network
    • Painting
    • Particles & Effects
    • Physics
    • Sprite Management
    • Terrain
    • Utilities
    • Version Control
    • Video
    • Visual Scripting
  • VFX
    • Particles
    • Shaders
Home
Tools
Terrain
CityGen3D – Dev Community

CityGen3D – Dev Community

Tsunami 14 May, 2026
Sending
User Rating 4.33 (3 votes)

Generate 3D environments easily from real world data! Buildings, roads, trees and more, all procedurally generated using information from OpenStreetMap.

CityGen3D v1.19 (17 Apr 2026) (Latest version)

VIP Only

CityGen3D v1.17

VIP Only

CityGen3D v1.16

VIP Only

CityGen3D v1.05.2

Download Now

“Sharing is caring”

CityGen3D – Procedural Unity Scenes From Real World Map Data

With CityGen3D you can have terrain, roads and buildings all generated for you based on real world data from OpenStreetMap!
Select your location from anywhere in the world and let CityGen3D do all the work without any coding required, all from within the Unity Editor.

Website | Support | Forum | Discord

All prefabs and materials shown in screenshots on this page are included in the package, so you can easily recreate the demo environments. But the tool is also fully customizable allowing you to use your own materials and models suitable for your particular project and art style.

CityGen3D also works as a great level design tool. Modify a real world map, or even create your own 2D map from scratch, before letting CityGen3D build your 3D scene for you from rules defined by you.

CityGen3D can build very large multi-terrain environments and has built-in support for terrain streaming, which asynchronously loads in pre-generated scenes around the camera at run-time.

Prototype your new game idea fast with CityGen3D and build a scene in under ten minutes. Maybe you want to create a driving game where you race in different locations around the world? Or maybe create an alien invasion game in your home town? There are endless possibilities and it’s all accessible via the easy to use interface.

The asset has been developed over many years and has gone through a long beta test. As a result, it already has an extensive feature list:

Key Features

☑ Worldwide coverage from OpenStreetMap.
☑ Easy to use interface with no coding required.
☑ Unified package for the High Definition Render Pipeline (HDRP), Universal Render Pipeline (URP), and Built-In pipeline, with materials and shaders all set up for you on import.
☑ Import real world terrain heightmaps from NASA with freely available Earthdata login.
☑ Perlin Noise heightmaps.
☑ 2D map editing functionality for custom map creation.
☑ Automatic generation of roads using a combination of procedural geometry, terrain modifications, and decals.
☑ Automatic levelling of terrain for roads and buildings.
☑ Easy to use terrain smoothing.
☑ Procedural buildings with auto LOD levels.
☑ Spawning of roadside prefabs such as street lighting.
☑ Mesh extrusion for features like railways, fences and guard rails.
☑ Define different biomes to have trees and terrain details automatically applied to terrains.
☑ Water meshes for oceans and lakes.
☑ Built-in support for large environments with scene streaming and world origin shifting.
☑ Some operations multithreaded for faster generation of environments.
☑ Selection of textures & prefabs included and all setup for demonstration in Unity’s built-in renderer.
☑ Fully customizable to use your own textures and meshes, so useful for all types of project.
☑ Call CityGen3D functions from script using the advanced API.
☑ Ever expanding documentation that is freely available to view from the website before purchase.

Please note that CityGen3D is an Editor Extension and source code is not provided.

Setup

CityGen3D supports Unity 2019.4.15 or later. LTS Unity versions are recommended for stability (2019.4.x or 2020.3.x). No need to install separate packages for HDRP or URP, just import this package as normal. Please ensure the following free Unity packages are installed prior to importing the CityGen3D package:
Burst; Editor Coroutines; and Post Processing for Built-in pipeline only.
After importing CityGen3D, load a template scene appropriate to your active pipeline: New City, New City URP, or New City HDRP.
See setup guide in the manual for more information.

Prev Article
Next Article

Related Articles

EasyRoads3D Demo Project – Dev Community
Tsunami 25 April, 2024

EasyRoads3D Demo Project – Dev Community

Polaris Valley – Low Poly Terrain Editor – Dev Community
Tsunami 11 March, 2026

Polaris Valley – Low Poly Terrain Editor – Dev Community

Cascade – River, Lake, Waterfall and more – Dev Community
Tsunami 2 August, 2020

Cascade – River, Lake, Waterfall and more – Dev Community

MicroSplat – Runtime Procedural Texturing – Dev Community
Tsunami 27 August, 2021

MicroSplat – Runtime Procedural Texturing – Dev Community

Leave a Reply Cancel Reply

Recent Posts

  • Japanese City – Environment – Free Download
  • Japanese School – Fully Furnished Environment – Free Download
  • Cartoon Interactive Rooms & Furniture – Cozy Interior Pack – Free Download
  • RPG/FPS Game Assets for PC/Mobile (Set v10) – Free Download
  • Shield With VFX Pack Vol. 2 +300 Variations – Free Download

Dev Asset Collection

All Things That You Need to Build A Video Game
Copyright © 2026 Dev Asset Collection
Privacy Policy | Disclaimer | DMCA