CrowdPath is flowField based pathfinding ideal for large numbers of moving agents, as groups of moving agents share the same path.
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This package is provided solely for evaluation, learning, or testing purposes before purchase and is not permitted for commercial use.
CrowdPath Pathfinding v1.0
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Description
CrowdPath is flowField based pathfinding ideal for large numbers of moving agents, as groups of moving agents share the same path.
Ideal solution for Tower Defense games, where after initial path calculation, there is no further calculations.
Supports:
CrowdPath supports both 2D and 3D view
Units of various sizes
Various path traversal costs
Dynamic obstacles
Debugging of Pathfinding
4 examples [ OpenWorld3D, OpenWorld2D, TowerDefense3D, SettingCosts]
Warning:
This is not a unit movement solution! Although examples contain movement and steering scripts, to showcase pathfinding, the primary goal of this package is to provide pathfinding solution, not movement and steering solution.



