This is a paid asset, but now you can download Breakable Glass Complete Solution for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
For more detail this asset from the Unity Asset Store: Click Here
Breakable Glass Complete Solution v1.0.1
“If possible, please buy the package to support the developer”
Total drag and drop integration. Just drop in the windows, put the INCLUDED RAYCAST script on a camera in the scene, and smash some glass!
LOTS of different shapes of breaking windows and props -(all totally scale-able and customizeable, and meticulously UV mapped) with a slew of different Hi-poly, Low-poly, and MOBILE FRIENDLY replacement prefabs.
Powerful ‘Breakable’ script comes with lots of options for breaking your glass. works right out of the box. whatever materials you put on the original are automatically inherited by the replacements! Heavily commented out for learning and dissection. Easily expandable.
C#.
Over 16 different glass breaking sounds! recorded just for this project in high quality 44.1k hz. Mastered to be crisp, clear, loud, and without clipping or distortion.
More than 10 different materials included!, all textures are 1024 x 1024 png (most are seamless!), INCLUDES:
-Glass (standard transparent shader)
-Tinted Glass
-Stained Glass (Comes with normal map, height map, specular map and ambient occlusion map)
-Wet glass (Normal map, seamless)
-3 dirty glasses (diffuse maps, seamless)
-Fogged glass (Normal map, seamless)
-Trimmed glass(Normal map, seamless, specular map, ambient occlusion map).
also included is a simple-yet-powerful raycast script with a couple of cool options, like making explosions that interact with nearby rigidbodies! Pretty simple to dissect and use for whatever!
This will be updated regularly. Please submit feedback here. If you have any questions, or need support, don’t hesitate to email me at:
[email protected]
Thanks for having a look!
nguyen
Hi, please update v1.4, thanks