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BlinkGloss uGUI 3D v1.3
“Sharing is caring”
Unity UI Gloss/Blink material. No scripts and animations needed, all is in one shader. Fully customisable by shader parameters. Ready for mobile!
UI Shader Parameters:
Gloss Color – gloss color
Gloss Rotation – gloss rotation 0..360
Gloss Width – gloss texture normalized width
Gloss Progress (From) – from normalized value
Gloss Progress (To) – to normalized value
Gloss Time – effect duration
Gloss Delay – effect delay between iterations
Main Texture Is Transparent – makes source sprite transparent, only gloss texture is visible
UI Mask Shader Parameters (+default UI Shader Parameters):
Mask Texture – texture mask to gloss
Mask Inverted – invert mask toggle
Object Opaque Shader Parameters (+default UI Shader Parameters):
Sprite Texture – main texture
Main Color – the color multiply with a main texture
Object Transparent Shader Parameters (+default UI Shader Parameters):
Sprite Texture – main texture
Main Color – the color multiply with a main texture
Main Texture Is Transparent – makes main texture transparent, only gloss texture is visible




