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Screen Space Cavity & Curvature (Built-In/URP/HDRP) – Dev Community

Screen Space Cavity & Curvature (Built-In/URP/HDRP) – Dev Community

Tsunami 8 September, 2024
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An edge high-lighting and-low-lighting screen space effect for your objects, inspired by Blender’s Viewport Cavity effect.

For more detail this asset from the Unity Asset Store: Click Here

Screen Space Cavity Curvature (Built-In/URP/HDRP) v1.1.7 (Latest version)

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Screen Space Cavity Curvature (Built-In/URP/HDRP) v1.1.0

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✅ Built-In (2019.4+) • ✅ URP (7.1.8+) • ✅ HDRP (7.1.8+)

Compatibility:
• ✔ Unity 2019 / 2020 / 2021 / 2022 / 2023.
• ✔ Standard render pipeline, forward and deferred.
• ✔ Universal Render Pipeline 7.1.8+ (Unity 2019+).
• ✔ High Definition Render Pipeline 7.1.8+ (Unity 2019+).

• Super simple to use: simply add to your camera/render-pipeline and adjust parameters.
• The effect is split into two parts:
– Control small scale highlighting with “curvature” settings,
– And larger scale highlights with “cavity” settings.
Separate settings are available, enabling you to dial in the desired effect:
– Pixel radius of curvature, its brightness in outward curves and its darkness in inward curves.
– World radius of cavity, its brightness in outward curves and its darkness in inward curves.
• As a source of screenspace normals, all three sources are available to choose from:
– G-Buffer normals, Camera normals, and Depth-reconstructed normals.

• New feature: Control the effect per-object.
– Uses a new “output to global shader texture instead of the screen” mode. Example shaders included. Feature available for Builtin[2019/2020/2021], URP[2020/2021].

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