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PRISM Deferred Night Vision – URP – Dev Community

PRISM Deferred Night Vision – URP – Dev Community

Tsunami 22 July, 2025
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Easily add a Night Vision effect to your URP game, when using deferred rendering.

PRISM Deferred Night Vision – URP v2.1 (21 Jan 2025) (Latest version)

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Description
NOTE: Deferred Night Vision relies on Deferred Lighting to work (will not work on forward or light pre-pass)

Deferred Night Vision takes advantage of Deferred Rendering using the Universal Render Pipeline in Unity 6 to simulate a physically accurate night vision effect on a camera.

Unlike other night vision effects, Deferred Night Vision does not require any light/visible pixels to work, as it uses the Diffuse G-Buffer texture to reconstruct an accurate image.

Deferred Night Vision is highly performant, and should run on newer mobile devices.

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