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Enviro 3 – Terrain Shader – Dev Community

Enviro 3 – Terrain Shader – Dev Community

Tsunami 9 March, 2026
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Enviro 3 – Terrain Shader is a PBR terrain shader specialized for dynamic weather effects like rain, puddles and snow. Anti-tiling sampling, tessellation and height blending!

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Enviro 3 – Terrain Shader v1.2.1 (05 Mar 2026) (Latest version)

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Enviro 3 – Terrain Shader v1.2.0 (16 Dec 2025)

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Enviro 3 – Terrain Shader v1.1.2

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Description
Enviro 3 – Terrain Shader is a PBR terrain shader with following features:

Features:

* All render-pipelines are supported! Unity 6 supported!

* Very easy and quick setup.

* Up to 12 layers. (Will be increased in future!)

* Linear or height based blending.

* Dynamic snow with “subsurface scattering” like lighting effect.

* Dynamic puddles with waves and rain ripples.

* Dynamic wetness with rain flow and splotches.

* Optional anti-tiling stochastic sampling option.

* Optional tessellation support.

* Terrain holes support.

* Fully integrated with Enviro 3 – Sky and Weather and Enviro 3 – UBER shader out of the box.

* Includes simple to use texture channel packer.

Current Limitation:

* Please note this shader is not designed for mobiles and also requires texture array support!

* Please also note that either tessellation or instanced rendering can be activated at same time!

Support:

Join our Discord or send me an e-mail: [email protected]

Technical details

Dynamic snow
Dynamic rain
Dynamic puddles
Linear or height-based blending
Optional Tessellation
Anti-Tiling sampling
Terrain holes support.
Full Enviro 3 integration

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