Easily display and interact with web content in 3D or 2D using the web browser plugin trusted by thousands of developers.
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This is a paid asset, but now you can download the “3D WebView for Windows and macOS (Web Browser)” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
3D WebView for Windows and macOS (Web Browser) v4.12.1 (27 Jun 2025) (Latest version)
3D WebView for Windows and macOS (Web Browser) v4.11.2
3D WebView for Windows and macOS (Web Browser) v4.3.2
“If possible, please buy the package to support the developer”
Load a webpage from a URL or HTML string
Watch videos and YouTube
Create UIs with HTML
Get started fast with the 3D WebViewPrefab or 2D CanvasWebViewPrefab, which render to a Texture2D and handle user interactions (click, scroll, hover, drag)
Includes a Native 2D Mode for Android, iOS, UWP, and WebGL
Type with the included on-screen keyboard or native keyboard
C# source code for a unified API that works seamlessly across Windows, macOS, Android, iOS, visionOS, WebGL, and UWP (each platform sold separately)
Powered by Chromium (currently v125) on Windows and macOS and by the system webview on other platforms
Comprehensive APIs for controlling the browser and listening to browser events
Execute JavaScript
Send messages from C# to JavaScript and vice versa
View PDFs
Integrate with OAuth
Includes additional APIs for advanced features and platform-specific features
• Supports transparent pages
• Supports Input Method Editor (IME) for entering Chinese, Japanese, and Korean text input
Examples
• 3D WebView’s included demo scenes:
◦ SimpleWebViewDemo
◦ CanvasWebViewDemo
◦ AdvancedWebViewDemo
◦ CanvasWorldSpaceDemo
◦ PopupDemo
• XR Interaction Toolkit example
System requirements
• Unity 2018.3 or newer
• Windows 10+ (x64) with D3D11 graphics
• macOS 10.13+ (x64 Intel, arm64 Apple Silicon) with Metal graphics
• Supports both Mono and IL2CPP
• Adds ~170 MB to the app’s size (this can be reduced)
Important notes and limitations
• This package only supports Windows and macOS. To support other platforms, you can install additional 3D WebView packages, and you can save money on multiple packages by buying a bundle. All of the 3D WebView packages work seamlessly together, so all you need to do is install them into the same project, and then 3D WebView automatically detects and uses the correct plugin at runtime and build time.
• 3D WebView’s native Windows and macOS plugins are provided as precompiled libraries, and the native source code for them is not provided.
• The H.264 video codec for MP4s and streaming is disabled by default but can be enabled.
• The Windows plugin supports building for x86, but the resulting 32-bit app will only run on 64-bit versions of Windows because 3D WebView embeds a 64-bit Chromium executable.
• Building for the Mac App Store is not supported.
• On macOS, the dynamic library used by the Unity process is a universal library that supports both x64 Intel and arm64 Apple Silicon CPUs. The executable for the Chromium process is currently x64 only but runs successfully on arm64 Apple Silicon Macs via Rosetta.
• Some of 3D WebView’s Chromium library files exceed GitHub’s maximum file size of 100 MB. So, if you save your code in a private GitHub repository, it’s necessary to use the steps outlined in this article to store the large files with Git LFS.
• The Windows and macOS plugins embed Chromium Embedded Framework, so you must display a copy of its included BSD-style license in your desktop app’s about page or credits.