1970`s New York City Alley work including Buildings and props . Made by Environment Artist Victor Ullmann . You will find Building parts . Props , Roads and more…
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This is a paid asset, but now you can download the “1970s New York City Alley” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.
1970s New York City Alley v1.0
“If possible, please buy the package to support the developer”
Description
1970`s New York City Alley work including Buildings and props . Made by Environment Artist Victor Ullmann . You will find Building parts . Props , Roads and more Assets in this pack to create your NYC City Alley or make additions to your existing levels .
For all your promotional requests, technical support needs, suggestions, and refund requests, please open a ticket.
Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to connect with the team
Technical details
Features:
High Attention to Details
High Quality
Unique Concepts For Assets
Number of Unique Meshes: 115
Collision: Yes
LODs: Yes
Number of Materials and Material Instances: 122
Number of Average Polys: 500
Number of Decals : 66
Number of Textures: 283
Texture Resolutions: 1K , 2K
Supported Development Platforms:
Windows: Yes
Mac: Yes
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Streetlight, Air Conditioner, Graiffiti Decals, Cardboard, Chain Fencing, Electrical Panels, Vent, Wall Street Lamp, Wires, Dumpster, Trash Bag etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Windows, Doors, Stairs etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Render Pipeline Disclaimer:
This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.