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Fantasy Castle Environment (Fantasy, Soulslike, Castle) – Dev Community

Fantasy Castle Environment (Fantasy, Soulslike, Castle) – Dev Community

Tsunami 20 July, 2025
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Fantasy Castle with 143 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Game Ready Projects.

Fantasy Castle Environment (Fantasy, Soulslike, Castle, Fantasy) v1.0

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Description
Fantasy Castle with 143 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Game Ready Projects.

Creative Direction by Leartes Team, Environment made by talented Artist ‘Artur Tschukes’

Includes Showcased Preassembled Scene

Concept Arts made by “Paolo Cagol”.

If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.

Fantasy Castle v2.0 updates:

-Console bugs and other errors are fixed.

-Colliders are fixed.

-Particles are fixed in URP and Built-in pipelines.

-Walkthrough videos for all pipelines are added, you can watch them to see how the environment looks in different pipelines.

For all your promotional requests, technical support needs, suggestions, please create a ticket.

Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.

INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT
Technical details
Features:

143 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Materials
High Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets

Texture Sizes:

4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets

Collision: Yes, Custom collisions for complex assets

LODs: Yes, 3 LODs for complex assets

Number of Meshes: 143 Unique Meshes

Number of Materials and Material Instances: 98

Number of Textures: 163

Supported Development Platforms: All Platforms

Average Poly Count: around 1K up to 114K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Towers, Cliffs, Statues, Candles, Chandeliers, Fountain, Tent, Woods, Banners, Torches, Barrels, Vegetation etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: SideBridges, Walls, Ceilings, Floors, Stairs, Pillars, Windows, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Render Pipeline Disclaimer:

This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.You can import URP or Built-In package in your project.

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