A labyrinth world carved from stone, shadow, and time. This pack drops you into massive halls, tight passages, crypts, and catacombs, all built with layered detail and sculpted pieces that feel lived-in and ancient.
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This package is provided solely for evaluation, learning, or testing purposes before purchase and is not permitted for commercial use.
The Dungeons v1.0 (Latest version)
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Description
| 4K TEXTURES
For higher fidelity, 4K textures are available upon request. If you’d like the textures, please email us and attach your order receipt.
| SUMMARY
Deep beneath the surface lies The Dungeons – a labyrinth world carved from stone, shadow, and time. This pack drops you into massive halls, tight passages, crypts, and catacombs, all built with layered detail and sculpted pieces that feel lived-in and ancient. With over 580 assets to mix, match, and rebuild your own world, It’s a dark and moody environment built to let you tell your own stories
| FEATURES
Built & Optimized for Unity
Adjusted Polycounts, LODs and Culling system
1 Showcase Map
Labyrinth
Daylight-ish Lighting
A dense, moody world shaped by ancient stonework, dramatic ambient lighting, and layered decay.
1 Overview Level
Assets Palette
Gothic Atmosphere
Sculpted statues and gothic ornaments for dramatic storytelling
+580 Handcrafted Assets
Modular architecture: walls, floors, trims, arches, pillars, stairs, catacomb pieces
Detailed props: candles, chandeliers, cages, jars, cloth, roots, vines, webs, debris clusters
Prefabs
Wood structures
Assembled Catacombs
Chandeliers
Master Material
Powerful All-in-one shader
Atmospheric Set Dressing
Ready-made clusters for fast scene dressing
Candles with emissive flicker, scattered cloth piles, ropes, offerings, bowls
Spider webs, hanging drapes, broken stones, rubble presets, carpet
Blueprints
Chandeliers
Candles
Particle Systems
Smoke
Candle flames
Fire
Soft Smoke Trails
Technical details
Features:
Includes Showcased Preassembled Scene
Attention to Detail / AAA Quality
Modular Assets
Controllable parameters in Material Instances
High-Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets, Texture options
Texture Sizes:
4096
2048
1024
512
Collision: Yes, (Mesh Collider with Convexhull mesh)
LODs: Yes, 7 LODs for complex assets
Average Poly Count: around 2 up to 135K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metallic, Opacity
Materials: Each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metallic and Opacity Texture Maps according to the material
Props: Foliages, Rocks, many more
Architecture: Walls, Stairs, Pillars, Floors and etc.
Number of Meshes: 520 Unique Meshes
Number of Shaders and Materials: 80
Number of Textures: 203 High Quality Textures
Supported Development Platforms: All Platforms
Windows:Yes
Mac:Yes




