This version is a re-written version of the current reflective scripts. It solves the VR lag problem and runs faster. But includes full mirror and reflective surface shader graph samples and handwritten complex shader like the older version to mimic URP Lit shader, so complex shader can handle all previous samples (depth, alpha mask etc).
For more detail this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download URP & LWRP Mirror Shaders for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
URP Mirror Shaders / AR-VR Ready v5.11 (Latest version)
URP Mirror Shaders / AR-VR Ready v5.01
URP & LWRP Mirror Shaders v3.04
“If possible, please buy the package to support the developer”
Please read the latest documentation here
VR for mirror shaders is here. Based on Lit shader, so supports everything that it supports (lightmaps, shadows, texture, bump, emission etc. everything is supported)
Oculus Rift, Rift-S and Quest are tested (Mirror in mirror – recursive, does not work on VR yet!).
OpenVR and Vive is not supported yet!
Works for orthographic camera too (depth-cutoff is not supported for ortho right now)!
Please see the forum HERE
You can create:
Full mirrors,
Reflective floors, walls,
Snowy (iced) roads,
Simple water simulations,
Refracted surfaces,
Blurred surfaces,
Rain (ripple) animations on masked or non-masked surfaces,
Alpha masked reflections,
Reflective glasses,
Full transparent reflections,
Depth based reflections and blur
Wave simulations (with mask) and much more…
Tested on Mac, PC, WebGL, iOS and android but should work on every platform that supports LWRP or URP.
MODELS which are used in videos or screenshots ARE NOT INCLUDED in package!




