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Translucent Image – Fast UI Background Blur – Dev Community

Translucent Image – Fast UI Background Blur – Dev Community

Tsunami 8 December, 2025
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User Rating 3 (1 vote)

Translucent Image employs an efficient algorithm that has minimal impact on performance, so your user can enjoy a higher frame rate and longer battery life. Not only that, but it can produce a deliciously smooth effect when you tune the blur up high, unlike many others that degrade to ugly blocky artifacts.

For more details this asset from the Unity Asset Store: Click Here

Translucent Image – Fast UI Background Blur v6.4.0

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Translucent Image – Fast UI Background Blur v5.5.0 (04 Jul 2025)

VIP Only

Translucent Image – Fast Blurred Background UI v5.0.0

VIP Only

Translucent Image – Fast Blurred Background UI v4.4.1

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Translucent Image helps you build beautiful blurred background UI, like those found in iOS/MacOS/Windows 10 Fluent design.

Unlike many other background blurring solutions, Translucent Image employs an efficient algorithm that have minimal impact on performance, so your user can enjoy higher frame-rate and longer battery life. Not only that, it can produce a deliciously smooth effect when you tune the blur up high, unlike many others that would degrade to ugly blocky artifacts.

✨ Features by GIFs

? WebGL and Android Demo

? Manual & Documentation

?   Frequently Asked Questions

» Features Highlight «

– Universal Render Pipeline support

– Fastest blur effect available on the Asset Store.

– High quality blur effect.

– Maintain similar looks across different resolutions.

– Easy to use with tight Editor integration.

– Fully customizable, not only blurriness, but also include many more effects to make your UI even more delightful to use.

– Support normal UI features you expect, like Sliced sprite, Masking, Canvas Group,…

– Fully documented, source code included.

Disclaimer

– Have some caveats with world space UI, more here.

– No explicit VR support yet.

– While the asset is much faster than others, blurring is still a demanding effect, so it might not run smoothly on weaker devices, more here.

HDRP support is in the backlog, but have a low priority due to high complexity combined with lack of interest. If you’re interested in HDRP support, drop me an email or support ticket to let me know, so I can correctly prioritize the feature 🙂

Have more questions? Feel free to contacts me here, or through my support email.

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