Translucent Image employs an efficient algorithm that has minimal impact on performance, so your user can enjoy a higher frame rate and longer battery life. Not only that, but it can produce a deliciously smooth effect when you tune the blur up high, unlike many others that degrade to ugly blocky artifacts.
For more details this asset from the Unity Asset Store: Click Here
Translucent Image – Fast UI Background Blur v6.4.0
Translucent Image – Fast UI Background Blur v5.5.0 (04 Jul 2025)
Translucent Image – Fast Blurred Background UI v5.0.0
Translucent Image – Fast Blurred Background UI v4.4.1
“Sharing is caring”
Translucent Image helps you build beautiful blurred background UI, like those found in iOS/MacOS/Windows 10 Fluent design.
Unlike many other background blurring solutions, Translucent Image employs an efficient algorithm that have minimal impact on performance, so your user can enjoy higher frame-rate and longer battery life. Not only that, it can produce a deliciously smooth effect when you tune the blur up high, unlike many others that would degrade to ugly blocky artifacts.
✨ Features by GIFs
? WebGL and Android Demo
? Manual & Documentation
? Frequently Asked Questions
» Features Highlight «
– Universal Render Pipeline support
– Fastest blur effect available on the Asset Store.
– High quality blur effect.
– Maintain similar looks across different resolutions.
– Easy to use with tight Editor integration.
– Fully customizable, not only blurriness, but also include many more effects to make your UI even more delightful to use.
– Support normal UI features you expect, like Sliced sprite, Masking, Canvas Group,…
– Fully documented, source code included.
Disclaimer
– Have some caveats with world space UI, more here.
– No explicit VR support yet.
– While the asset is much faster than others, blurring is still a demanding effect, so it might not run smoothly on weaker devices, more here.
HDRP support is in the backlog, but have a low priority due to high complexity combined with lack of interest. If you’re interested in HDRP support, drop me an email or support ticket to let me know, so I can correctly prioritize the feature 🙂
Have more questions? Feel free to contacts me here, or through my support email.




