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Steering & Flocking Framework | ECS – Dev Community

Steering & Flocking Framework | ECS – Dev Community

Tsunami 24 March, 2026
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High-performance ECS framework for AI entities. Create modular systems of Flocking & Steering Behaviors in Editor.

Steering & Flocking Framework | ECS v1.0

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Description

Steering AI provides everything needed for high-performance and realistic steering and flocking group behaviors in Unity projects. Create flocking birds, crowd simulations, or complex group AI systems with a visual, no-code editor. You can also implement your own behaviors that integrate seamlessly with the framework.

Perfect for:

Flocking simulations (birds, fish, herds)
Crowd behaviors and NPC groups
Game AI for strategy and simulation games

Customizable for any use case, the modular system lets you mix and match behaviors to create unique group behaviors.

Technical details

Technologies:

ECS
Job System
Burst Compiler

14+ Behaviors:

Simple: e.g. Path Following, Wandering, Homing…
Neighbor: e.g. Cohesion, Alignment, Separation, Flee, Seeking…
Ray: e.g. Environment Avoidance, Ground Avoidance…

Customizable:

Modularly mix and match behaviors together
Easily add new custom behaviors

Movement Systems:

2D
3D (flying)
2.5D (walking on 3D surface)

Performance:

Parallel processing with Unity Jobs
Optimized spatial queries and raycasting
Handles thousands of entities smoothly

Requirements:

Unity 2022.3 LTS+
URP with Forward+ rendering

Includes:

SteeringAI Framework
Editor
10+ Sample Scenes
Comprehensive documentation

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