Complete vehicle & pedestrian AI for any Unity game. High-performance via Burst & grid pooling. Complex intersections, emergency vehicles, player interactions & custom behaviors. No coding required.
For more details about this asset from the Unity Asset Store, please visit: Click Here
This is a paid asset, but now you can download the “Complete City Traffic & Pedestrian System” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.
Complete City Traffic & Pedestrian System v1.5.5 (Latest version)
“If possible, please buy the package to support the developer”
Description
Bring your city to life with the Complete City Traffic & Pedestrian System — a unified urban ecosystem where intelligent traffic and reactive pedestrians seamlessly share streets, intersections, and crosswalks.
This bundle combines the full power of Mobile Traffic System and Mobile Pedestrian System into an integrated framework. Because both systems are engineered around the same high-performance architecture, vehicles automatically stop at traffic lights, yield at crosswalks, overtake slower traffic, and safely interact with pedestrians right out of the box.
Whether you are building an open-world driving game, city simulator, racing game, roleplay experience, or urban sandbox, this package provides everything needed to create believable, high-density living cities in minutes instead of months.
📦 Complete Urban Ecosystem: Everything you need to create a living city in one purchase — two independent assets that work seamlessly together or separately.
⚡ Mobile-Grade Performance: Handles hundreds of combined vehicles and pedestrians on 2018 mobile hardware while remaining scalable for large open-world PC environments.
🧠 Production-Ready City Simulation: From emergency vehicle priority and zipper merges to smart crosswalks and dynamic pedestrian routing.
💰 Save $24 Instantly: Get the complete pre-integrated city simulation ecosystem and save $24 compared to purchasing both assets separately.
Already own one of the included assets? Log in to your Unity account to claim your loyalty discount.
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🚀 Key Features
✔ 300+ Vehicles & High-Density Crowds
✔ Shared Intersection & Traffic Light Logic
✔ Complex Intersections & Roundabouts
✔ Overtaking & Lane Changing
✔ Truck, Bus & Trailer Support
✔ Emergency Vehicle Priority
✔ Waypoint-Based Pathfinding System
✔ Player Interaction Support
✔ Mobile-Friendly Performance
✔ Easy Setup & No Coding Required
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⚡ Performance & Optimization
Proven Mobile Benchmark: Smoothly simulates 300 active vehicles alongside high-density pedestrian crowds on a mid-range 2018 Android device.
Grid Pooling: Dynamically manages both vehicle and pedestrian pools in a real-time grid around the player, maximizing city density with minimal overhead.
Open-World Ready: Full additive scene loading support for large urban environments.
Cross-Platform Burst Architecture: Built on the Unity Burst Compiler and a specialized parallel job system to reduce physics overhead across Mobile, PC, Consoles, and VR.
Requirements: Unity 2021.3 LTS or above — compatible with Unity 6.
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🛣️ Shared Intersection & Road Behavior
Traffic Light Intersections: Synchronization between vehicles and pedestrians at shared intersections—cars automatically stop on red while crowds get the walk signal, entirely out of the box.
Priority Intersections: Vehicles and pedestrians independently decide whether to wait, yield, or enter.
Crosswalk Behavior: Vehicles smoothly brake and wait for crossing pedestrians.
Roundabout Support: Vehicles wait until the roundabout is clear before entering.
Complex Give Way: Designate specific waypoints that must be clear before a vehicle can enter an intersection.
Zipper-Style Give-Way: Vehicles take turns advancing when a multi-lane road converges or narrows.
Zone & Type Restrictions: Restrict road and area access by vehicle or pedestrian type (e.g. trucks on outer lanes only; only students inside campus zones).
Speed Routes: Apply global or lane-specific speed limits across any area of your scene.
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🧠 Combined System Intelligence
Emergency Vehicle Priority: Traffic and pedestrians automatically clear the way for ambulances or other designated special vehicles.
Overtake & Lane Selection: Vehicles automatically check adjacent lanes and safely overtake slower traffic and stationary players.
Obstacle Avoidance: Pedestrians navigate smoothly around both fixed environment assets and moving objects.
Custom Behaviors: Create and assign custom behaviors for both vehicles and pedestrians without modifying core code.
Autonomous Decision Making: Both vehicles and pedestrians independently decide when to stop, yield, merge, cross, and enter intersections safely.
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🗺️ Pathfinding & Navigation
Waypoint-Based Pathfinding: Both vehicles and pedestrians navigate waypoint networks with full branching support.
Shortest Path Calculation: Automatically find the quickest route between any two waypoints in the scene.
Direct Path Following: Assign a specific route for any vehicle or pedestrian to follow programmatically — perfect for linear traffic patterns or scripted story events.
Destination Routing: Send any vehicle or pedestrian from anywhere in the scene to a specific destination via API.
Priority Waypoints: Balance city populations by assigning custom importance weights to roads and pathways — automatically creating high-density traffic downtown while thinning out secondary side streets.
Custom Waypoint Events: Trigger dynamic script actions the moment a vehicle or pedestrian reaches a marked waypoint.
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🚘 Supported Vehicles & Pedestrians
Universal Vehicle Compatibility: Seamlessly integrate any custom car, truck, or motorcycle mesh using our intuitive, one-click automated setup window.
Articulated Vehicles: Full support for multi-segment vehicles including trucks with trailers navigating corners and waypoint networks cleanly.
Bus Support: Full support for large multi-axle buses navigating city routes and stops.
Any Humanoid Character: Fully supported with any rig or character model.
Any Animations: Works with any animation controller using Apply Root Motion; no specific animations required.
🚗 Supported Vehicle Categories
Personal & Commercial: Commuter cars, sedans, compacts, SUVs, sports cars, and bicycles.
Mass Transit: Large multi-axle city transit buses, shuttle coaches, and public transport.
Heavy Logistics: Industrial transport trucks, flatbeds, and multi-segment articulated trailer setups.
Special-Purpose Assets: Police cruisers, ambulances, fire engines, and custom emergency vehicles.
🧍 Supported Pedestrian Categories
Universal Citizens: Baseline civilian crowd variants utilizing any standard humanoid rig.
Custom Role Behaviors: Group, identify, and restrict crowd behaviors based on localized zones (e.g., campus students, active construction workers, or high-density downtown tourists).
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🎮 Player Integration
Universal Player Compatibility: Works with any custom controller, humanoid player, or Asset Store driving asset.
Interactive Player Component: Both traffic vehicles and pedestrians give priority to the player at intersections; vehicles automatically overtake a stationary player.
Behavior Override: Programmatically influence and adjust vehicle behavior at runtime via the clean API.
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🛠️ Extensible & Developer Friendly
Zero Coding Setup: Automatic assignment and configuration for both systems at the press of a button.
Custom Editor Tools: Multiple editor windows designed to streamline integration of both systems.
Clean API: Fully documented, developer-friendly API for all advanced custom logic across both systems.
Event Subscriptions: Subscribe to vehicle and pedestrian events for deep monitoring and customization.
Delegates: Override default behaviors for both systems using your own logic.
Complete Source Code: 100% open and commented.




