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Dialogue System for Unity – Dev Community

Dialogue System for Unity – Dev Community

Tsunami 2 February, 2026
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User Rating 1.5 (6 votes)

The powerful, top-rated dialogue system used in Disco Elysium, Crossing Souls, Jenny LeClue, Last Epoch, The Last Door, and many many more, the Dialogue System for Unity makes it easy to add interactive dialogue and quests to your game.

Dialogue System for Unity v2.2.65 (21 Jan 2026) (Latest version)

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Dialogue System for Unity v2.2.64.1 (07 Jan 2026)

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Dialogue System for Unity v2.2.63.1 (17 Dec 2025)

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Dialogue System for Unity v2.2.62.1 (21 Nov 2025)

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Dialogue System for Unity v2.2.61 (14 Oct 2025)

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Dialogue System for Unity v2.2.59

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The powerful, top-rated dialogue system used in Disco Elysium, Crossing Souls, Jenny LeClue, Last Epoch, The Last Door, and many many more, the Dialogue System for Unity makes it easy to add interactive dialogue and quests to your game. It’s a complete, robust solution including a visual node-based editor, dialogue UIs, cutscenes, quest logs, save/load, and more. The core is a lean, efficient conversation system. A large collection of included, optional add-ons make it quick and easy to drop conversations into your project and integrate them with other assets. No scripting required. Complete C# source included.

>> Demo | Docs | Tutorials | Forum
>> Free Extras | Free Trial

Cinemachine & Timeline Integration!

Editor:
• Visual, node-based dialogue editor
• Importers for Chat Mapper, articy:draft 1/2/3, Twine, Ink, Neverwinter Nights, Talkit, and CSV
• Export screenplay format, voiceover asset list, CSV, Chat Mapper, and more
• I2 Localization support

Engine:
• Dynamic, branching conversation trees
• Barks and alerts
• Cutscenes (audio, animation, etc.)
• Quick Time Events (QTEs)
• Quest system
• NPC status & relationship system
• Easy language localization
• Save/load without scripting
• Optional Lua scripting and variable system
• Comprehensive documentation and tutorials

Runtime UIs:
• GUI-independent; works with all GUI systems, including Unity UI & NGUI
• Built-in support for Unity UI, NGUI, TextMesh Pro, legacy Unity GUI, & more
• Input system-independent; works with Unity Input, Rewired, New Input System, etc
• Modular interfaces: swap in your own UI or cutscene system
• Several beautiful, fully-customizable UI skins
• Detailed sci-fi environment & animated model
• Works in 2D and 3D
• Works in VR (Oculus Rift, Vive, GVR, etc.)

Integration:
• Components for drop-in integration into existing frameworks
• Cinemachine & Timeline
• Action-RPG Starter Kit
• Adventure Creator
• Animator Timeline Editor
• articy:draft
• Behavior Designer
• Bolt Visual Scripting
• Cinema Director
• Chat Mapper
• Core GameKit
• Corgi Platformer Engine
• Customizable Sci-fi Holo Interface
• Deftly
• DoozyUI
• Easy Save
• Emerald AI 2
• FaceFX
• GameFlow
• I2 Localization
• ICode
• Ink (by Inkle)
• Invector’s Third Person Controller
• Inventory Engine
• Inventory Pro
• KGFMapSystem
• Look Animator
• Love/Hate
• Makinom
• Master Audio
• Motion Controller
• Opsive Ultimate Character Controllers
• ORK Framework
• PlayMaker
• Quest Machine
• plyGame
• Realistic FPS Prefab
• RelationsInspector
• Rewired
• Rog
• Rogo LipSync
• RPG Kit
• RT-Voice
• SALSA with RandomEyes
• SLATE Cinematic Sequencer
• Super Text Mesh
• Talkit
• TextMesh Pro
• Text Animator
• TopDown Engine
• Twine
• Opsive’s Third Person Controller
• Top-Down RPG Starter Kit
• UFPS
• uMMORPG
• UniStorm
• uRPG
• uSequencer
• uSurvival

For Programmers:
• Includes complete, thoroughly documented & optimized C# source code

Tested on Windows, Mac, WebGL, Android, iOS, Xbox, PS4, Switch, UWP, Linux.

Bonus packages are available on the Pixel Crushers website.

Version 1.x to 2.x Upgrade Instructions

Need version 1.x? Contact us.

 

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