SRDebugger is a tool to help you track down bugs while on the target device. Access to the Unity Console in any build of your game allows you to diagnose problems without deploying a debug build tethered to the Unity Editor.
For more detail this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download SRDebugger – Console & Tools On-Device for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
SRDebugger – Console & Tools On-Device v1.12.1 (Latest version)
SRDebugger – Console & Tools On-Device v1.11.0
SRDebugger – Console & Tools On-Device v1.9.1
SRDebugger – Console & Tools On-Device v1.9.0
SRDebugger – Console & Tools On-Device v1.8.2
“If possible, please buy the package to support the developer”
SRDebugger is a tool to help you track down bugs while on the target device.
Access to the Unity Console in any build of your game allows you to diagnose problems without deploying a debug build tethered to the Unity Editor.
The options tab can help you tweak parameters and invoke methods, enabling fast iteration of gameplay features.
Designed from the ground up for performance, SRDebugger can be included in all builds of your product with minimal footprint.
[ Website | Forum Thread ]
[ Documentation | Webplayer Demo ]
Key Features
– Unity 2017 / 2018 / 2019 ready.
– View the Unity console log at runtime.
– Fast iteration of gameplay parameters with the options tab.
– Identify performance hotspots with the built-in profiler.
– Tweak properties in the options panel, test out new parameters without redeploying to your device.
– Dock the console and profiler to the game-view to debug while playing.
– Pin any option to the game-view to tweak values without opening SRDebugger.
– High performance. Console supports hundreds of messages. With the debug panel closed, monitoring footprint is tiny.
– Implemented in the new Unity UI
– Responsive design supports any resolution or orientation.
– Works in Unity Personal and Unity Professional
– Full C# source code included.
– Control SRDebugger from Playmaker state machines.
Supports Standalone, iOS, Android, Windows Store, WebGL and Web Player platforms.
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