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Shuriken to Spritesheet – Dev Community

Shuriken to Spritesheet – Dev Community

Tsunami 13 August, 2020
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User Rating 4 (1 vote)

For more detail this asset from the Unity Asset Store: Click Here

Shuriken to Spritesheet v2.1.0

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Easily convert your Shuriken particle systems into high-resolution spritesheets AND/OR single-texture sprites!

● Create NEW assets!
● Multi-select and nesting is supported.

× ❰❰ DOCUMENTATION ❱❱ ×

For previews, support, suggestions, and general discussion for this asset, check out the official Unity forum support thread!

× ❰❰ UNITY FORUM SUPPORT THREAD ❱❱ ×

Simply select your particle system(s) and a camera, setup the output resolution, frame sizes, and simulated duration, and that’s it!

NOTE: It’s important that to get perfect colour transparency your particles use alpha blended shaders.

Transparency with colours for particles with additive shaders can only be approximated using the built-in controls. If you’re using a particle system with just additive shaders, you can disable transparency to preserve colouring and use an additive shader with the output spritesheet. This will re-enable full transparency (black == 0.0).

Because you choose which camera to render with, you have the option to add in post-effects such as BLOOM, BLURRING, and MORE using any image effect!

● Suitable for both 2D and 3D effects.

If you’d like to see examples of how this tool has been used, please check out my particle system packages:

– Ultimate VFX
– Inferno VFX (FREE)

 
 

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