Shapes is a real-time vector graphics library with high-quality line drawing and infinite resolution shapes, rendered with advanced anti-aliasing techniques
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This is a paid asset, but now you can download Shapes for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Shapes v4.5.1 (01 May 2025) (Latest version)
Shapes v4.5.0
Shapes v4.3.1
“If possible, please buy the package to support the developer”
Shapes is a real-time vector graphics library with high-quality line drawing and infinite resolution shapes, rendered with advanced anti-aliasing techniques
Website • Docs • Changelog • Feedback Center • Forum Thread • Twitter
After Shader Forge, I wanted to make something different. It has bothered me for a long time that for some reason, html5 canvas is better at drawing primitives than Unity. I really wanted something to help us make those crisp lines, discs, polylines and, well, Shapes! So, here we are~
If you share your work on Twitter, don’t hesitate to tag me or use #madewithshapes
I’d love to see your work! ♥
Features
• High quality line drawing with arbitrary thickness with advanced anti-aliasing
• Thickness units can be specified meters, pixels or noots
• 2D Shapes such as Polyline, Disc, Arc, Pie, Rectangle, and more
• 3D Shapes such as Sphere, Torus, Cuboid, Cone, 3D line, and more
• Easy-to-use component-based shapes with tweakable parameters
• Source code included for maximum flexibility
• Immediate-mode API for code-based drawing, with scene view gizmo support
• Heavily GPU based. Tweaking parameters is practically free
• GPU instancing support
• URP & HDRP support
• Single-pass instanced VR rendering support
Limitations
• No SVG support, Shapes is not designed to be an SVG asset importer/exporter
• No ECS support yet, because it seems to change every week
• No UI support in overlay mode, though you can use camera-based or world-space UI to work around it
• Applying custom shaders is currently difficult unless you know how to code shaders, since every shape has a very specialized shader




