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Shader Control – Dev Community

Shader Control – Dev Community

Tsunami 17 April, 2026
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User Rating 2 (5 votes)

Shader Control is a powerful editor extension that gives you full control of shader compilation and keywords usage and their impact in your game.

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Shader Control v8.2 (14 Apr 2026) (Latest version)

VIP Only

Shader Control v8.1.2 (09 Dec 2025)

VIP Only

Shader Control v8.1.1 (06 Nov 2025)

VIP Only

Shader Control v8.1

VIP Only

Shader Control v8.0 (04 Jun 2025)

Faster Download Download Now

Shader Control v7.1.1 (20 May 2025)

Faster Download Download Now

Shader Control v7.0.1 (19 Apr 2025)

Faster Download Download Now

“Sharing is caring”

✓ Remove unwanted shaders & keywords
✓ Reduce build time & app size

Shader Control is a powerful editor extension that gives you full control of shader compilation and keywords usage and their impact in your game.

*** Features ***

• New! ‘Build View’: lists all shaders (including Unity internal shaders) and their keywords. Allows you to exclude any number of shaders and/or keywords from the build process with a single click.
• ‘Project View’: convenient unified view for all shaders with source code in your project.
• List shaders and materials in your project using keywords along shader variant count.
• Quickly locate or open any shader in your project.
• Disable/enable any number of keywords per shader with a click. Shader Control can modify the existing shader automatically for you!
• Convert global keyword to local keyword with a click from the Keywords view (local keywords don’t count for the 256 keyword limit).
• Shows relationship between keywords, shaders and materials.
• Removes materials references to disabled keywords at project level.
• Supports all CG/HLSL shader types.
• Supports Shader Graph shaders.
• Supports single and multi-pass shaders.
• Supports all keyword types.
• Supports global and local keywords.

Has your project exceeded Unity shader keyword limit?
Does your project take ages generating the build?
Do you want to reduce the build size removing unnecessary shader variants?

If you answered yes to any of above questions, Shader Control is your tool.

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