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Fast Mobile Post Processing: Color Correction(LUT), Blur, Bloom – Free Download

Fast Mobile Post Processing: Color Correction(LUT), Blur, Bloom – Free Download

Tsunami 16 July, 2020
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User Rating 2.4 (5 votes)

This is a paid asset, but now you can download Fast Mobile Post Processing: Color Correction(LUT), Blur, Bloom ( LWRP , URP ) for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

For more details about this asset: Click Here

Fast Mobile Post Processing v1.7 (Latest version)

Faster Download Download Now

Fast Mobile Post Processing: Color Correction(LUT), Blur, Bloom with LWRP support v1.6

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Fast Mobile Post Processing: Color Correction(LUT), Blur, Bloom with LWRP support v1.3

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Works with Unity versions higher than 2017.1.0f
LWRP works only with Unity versions higher than 2019.1.6f1

Fastest Solution on the market!

This package consists of the main post-processing stack features, which were maximally optimized to increase the performance even on low-end devices:

* Color Correction(LUT) – Using 2D LUT and 3D LUT techniques which as follow from NVIDIA official tutorials, runs faster than other color correction techniques, keepin the same image effect. Runs at 45-50 FPS on low-end mobile device(with proper settings).

* Blur – The fastest blur in the Asset Store. Completely optimized blur. Can be used with mask. The number of blur passes can be set as well. Runs at 45-52 FPS on low-end mobile device(with proper settings).

* Bloom – Optimized realistic bloom effect. Runs at 45-52 FPS along with blur, on low-end mobile device(with proper settings).

* Chromatic Aberration – Super fast chromatic aberration effect Runs at 50-55 FPS on low-end mobile device(with proper settings).

* Image Filtering- Includes 5 extremely optimized image filters Contrast, Brightness, Saturation, Exposure and Gamma running almost with no performance hit on low-end mobile device(with proper settings).

* Vignette – Very simple and fast vignette effect running almost with no performance hit on low-end mobile device(with proper settings).

* All together – which means, when all the effects applied, the scene runs 300% faster than standart unity post processing stack on low-end mobile device(with proper settings).

NOTE!!! All the testing was made on low-end mobile device Meizu M2 Note in the scene containing:
-65 different gameObjects,
-68 different Materials,
-57 different Textures,
-1 Directional Light(realtime),
-approximately 40k polygons

For all the effects, I used the most efficient algorithms, optimizing the fragment shader as much as possible.

Feel free to get in touch if something is not clear or hard to understand.

 

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