Roman Volcanic Temple Environment with 178 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Game Ready Projects.
For more details about this asset from the Unity Asset Store, please visit: Click Here
This is a paid asset, but now you can download the “Roman Volcanic Temple” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.
Roman Volcanic Temple v1.0
“If possible, please buy the package to support the developer”
Description
Roman Volcanic Temple Environment with 178 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Game Ready Projects.
Creative Direction by Leartes Team, Concept art made in collaboration with talented Artists Talha Hakan Arslan and Paolo Cagol.
Environment made by talented Artist “Nikolay Khokhanovsky”
Includes Showcased Preassembled Scene
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
Roman Volcanic Temple v2.0 updates:
-Console bugs and other errors are fixed.
-Colliders are fixed.
-Particles are fixed in URP and Built-in pipelines.
-Walkthrough videos for all pipelines are added, you can watch them to see how the environment looks in different pipelines.
Texture Sizes:
We Reduced Texture sizes for this project because it wasn’t within the upload limit, you can create a ticket to get the higher-resolution textures and we can mail you
For all your promotional requests, technical support needs, suggestions, please create a ticket.
Here you can join Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects.
Technical details
Features:
178 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets
Texture Sizes:
4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 178 Unique Meshes
Number of Materials and Material Instances: 92
Number of Textures: 168
Average Poly Count: around 1K up to 154K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Wooden Stairs, Tents, Statues, Candles, Woods, Torches, Barrels, Vegetation etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Stone Walls, Cobblestone, Columns, Wooden Stairs, Pillars, Windows, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Supported Development Platforms: All Platforms
Windows: Yes
Mac: Yes
Render Pipeline Disclaimer:
This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.You can import URP or Built-In package in your project.Renders and animations were created in HDRP.




