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Mobile Controller Toolbox – Free Download

Mobile Controller Toolbox – Free Download

Tsunami 22 March, 2025
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User Rating 5 (1 vote)

Mobile Controller Toolbox is a complete collection of game-ready mobile inputs adaptable to your needs. It includes everything from analog and toggles to swaps and colldowns as well as debug menus

For more details this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download the “Mobile Controller Toolbox” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Mobile Controller Toolbox v2.0.1

Faster Download Download Now

“If possible, please buy the package to support the developer”

Description
Feature-Rich Mobile Controller Toolkit

Dynamic Analog Joystick & Versatile Button System
Seamless Optimization for iOS and Android Devices
Responsive Design for All Screen Sizes

Demo

Android APK of the FPS scene: https://bit.ly/3UcQ48B

Android APK of the RPG scene: https://bit.ly/49x5YPI

What is it?

Mobile Controller Toolbox is a comprehensive collection of game-ready mobile inputs designed to adapt to your requirements. This versatile package encompasses a wide spectrum of inputs, from analog controls and toggles to swap functions and cooldowns, while also featuring convenient debug menus.

How do I use it?

Simple: install the package, create a canvas in your scene adn simply drag and drop the prefabs you want to use (or customize) inside it! The package accommodates the user who wants a simple plug and play solution and also developers who want to add their own modifications on top of the existing code.

What’s included?

Highly customizable Analog prefab, ideal for character + camera movement
An Heatmap component that can be added to the Analog prefab to visually feedback the magnitude of the input
Simple controller-style Arrow Keys prefab that handles cardinal input
A Key component used by Arrow Keys prefab in reading inputs
Highly customizable Action Button that can be used for both tap and hold
Customizable Cooldown prefab that supports both text and image fill
A controller-style Dpad prefab that handles both cardinal and diagonal inputs
Direction component used by Dpad prefab in reading inputs
A Swap prefab for compact navigation (both cyclical and non-cyclical)
Weapon scriptable objects as items for the Swap prefab
Toggle button with selectable initial state
A Touch Drag prefab that handles input drags (ideal for camera pan). Supported on both mobile and editor
Touch element to simulate the finger position in editor
Multiple animations for all the Input Types mentioned above
Numerous Unity Events for all the Input Types mentioned above
A customizable Debug Menu on both mobile and editor with a double tap
UI elements and multiple textures
Prefab folder with all the “core” components
2 sample scenes that guides the user and allows them to experiment with the package and find the best parameters combination for their needs

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» FAQ:

How do I integrate the mobile controller asset into my Unity game project? Integrating the mobile controller asset into your Unity game project is straightforward; it’s as simple as a drag-and-drop process. Just import the asset into your project and place it in your scene as needed, and you’ll be ready to start using it in your game.
Can I customize the appearance and behavior of the mobile controller? Yes, everything about the mobile controller is highly customizable. You can tailor both its appearance and behavior to seamlessly align with your game’s unique theme and mechanics, ensuring a perfect fit for your project.
Are there pre-built templates or examples available to help me get started? There are pre-built templates available for top-down and first-person shooter (FPS) games to assist you in configuring the mobile controller for these specific game genres.

Technical details
Mobile Controller Toolbox sample scenes use unity Post Processing for visual flare but the asset is of couse not required for the demo scene or for the generator itself
Mobile Controller Toolbox uses TextMeshPro to render texts but the asset is not required, any text renderer (including Unity Text Component) works

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